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Campaign: Paths of Rome
Posted: Wed Sep 16, 2015 6:30 pm
by HokanPL
Do you like my campaign? Any suggestions? Maybe you have some ideas for the storyline, I have too but I can modify my plans a bit

Re: Campaign: Paths of Rome
Posted: Wed Sep 16, 2015 6:38 pm
by Stratego (dev)
I like it! AWESAME MAP designs you do! i welcome any maps from you!
I also invite you to make some AOF maps, they are needed to launch the AOF version!
Re: Campaign: Paths of Rome
Posted: Wed Sep 16, 2015 9:06 pm
by HokanPL
Thank you. I will think about it when I will end Paths of Rome. Fourth map ready in 90%
Re: Campaign: Paths of Rome
Posted: Wed Sep 16, 2015 9:24 pm
by Stratego (dev)
And i must mention to all other forumers: these maps are a good example how to use decoration nicely and realistically, wonderful maps (my opinion).
Re: Campaign: Paths of Rome
Posted: Thu Sep 17, 2015 3:24 am
by COOLguy
The campaign is great!
Only thing is that on the second map, it is almost impossible to get past the bosses with the centurion to the escape path. You have to sneak in enough legionaires as a distraction before moving the centurion in. And if you are doing that, you may as well kill all the enemies while the bosses are disabled.
Re: Campaign: Paths of Rome
Posted: Thu Sep 17, 2015 8:09 am
by HokanPL
Ok, thanks! In a free time I will try to correct it. Maybe some destroyable black stones to make the bosses slower and ... well... much more triggers to activate enemies
Re: Campaign: Paths of Rome
Posted: Thu Sep 17, 2015 12:33 pm
by COOLguy
Thanks! I played the third map last night. It was very enjoyable! Your story lines are very strong.
And I forgot to mention above: the second map was very fun too; I could feel the suspense as i approached the circle of fire.

Re: Campaign: Paths of Rome
Posted: Thu Sep 17, 2015 12:45 pm
by TheBluePhoenix
The 1st and 3 rd maps were easy Yet nice. The second map was quite interesting and i hope soon i will win it

Re: Campaign: Paths of Rome
Posted: Tue Sep 22, 2015 11:53 am
by HokanPL
Fifth map ready in 40%. I'm working on improved, more friendly version of second map.
What about the fourth one?
Re: Campaign: Paths of Rome
Posted: Wed Sep 23, 2015 7:34 am
by TheBluePhoenix
Uhh actually i am trying to play the 4th map but the game crashes after 3 turns always
Re: Campaign: Paths of Rome
Posted: Wed Sep 23, 2015 11:21 am
by HokanPL
Yes, I have the same problem. What is interesting, the same map in Own maps is working without problems.
I have sent error report to Daniel
Re: Campaign: Paths of Rome
Posted: Wed Sep 23, 2015 12:47 pm
by TheBluePhoenix
Ohh interesting... waiting eagerly to try it further
Re: Campaign: Paths of Rome
Posted: Wed Sep 23, 2015 5:55 pm
by Stratego (dev)
TheBluePhoenix wrote:Uhh actually i am trying to play the 4th map but the game crashes after 3 turns always
it was my fault, it is fixed and up on server.
Re: Campaign: Paths of Rome
Posted: Wed Sep 23, 2015 6:44 pm
by TheBluePhoenix
Ok thanks
Re: Campaign: Paths of Rome
Posted: Thu Sep 24, 2015 10:35 pm
by HokanPL
Fifth map designing-80% (only some triggers)
Second map corrections-50%
I'm going to send it to Daniel this week.
And I have an idea for mission 6. You will be shocked

Re: Campaign: Paths of Rome
Posted: Sat Sep 26, 2015 4:24 pm
by TheBluePhoenix
Sorry hp but i did not quite like map 4. (Yes i finally tested it)
Reason: 1.we act as spectators and nothing more. Everything is done by our allies.
2. It gets over within 15 turns(you have alloted 40 turns for it)
3.it does not meet the level you created by map 2
Its good you are making map 2 more user friendly as i was unable to figure much of it for the first few times
Re: Campaign: Paths of Rome
Posted: Sat Sep 26, 2015 7:54 pm
by HokanPL
So, your suggestion is to make fourth map harder? Less allies? Maybe inactive towns in the village (well, you murdered everybody in previous mission)? And maybe delete triggers with reinforcements after killing healer and with a win after killing shadow warrior (you should kill everybody) ?
Re: Campaign: Paths of Rome
Posted: Sat Sep 26, 2015 8:12 pm
by TheBluePhoenix
The shadow warrior can be killed only with about 4 horses or so. Maybe you can remove the boulder blocking the enemy .that would make the player not to leave tc ungaurded
Yes decrease the no. Of allies.
And dont remove the trigger. Just change it so that reinforcements from our sides (another 3x3 legionry battalion commanded by a spartan ) arrive to help as soon as the healer is killed. That should make the map good enough. And reduce the turn limit to 20
Re: Campaign: Paths of Rome
Posted: Sat Sep 26, 2015 8:55 pm
by HokanPL
Ok, I will correct it. But no more legionaries, more Roman soldiers will be in the future - seventh, eight mission? We are deep in Barbarian teritory

Re: Campaign: Paths of Rome
Posted: Sun Sep 27, 2015 3:19 am
by TheBluePhoenix
Then try to give some barbarian units to command to that player.(maybe the re inforcements?)
Re: Campaign: Paths of Rome
Posted: Sun Sep 27, 2015 3:26 pm
by HokanPL
Confirmed. I'll change that too
Re: Campaign: Paths of Rome
Posted: Sun Sep 27, 2015 3:44 pm
by TheBluePhoenix
Nice. Waiting for map 6
Re: Campaign: Paths of Rome
Posted: Wed Sep 30, 2015 5:41 pm
by HokanPL
Daniel, did you add updated maps 2 and 4, and new fifth map?
Re: Campaign: Paths of Rome
Posted: Thu Oct 01, 2015 3:33 pm
by Stratego (dev)
sorry, i dont remember

but if u have sent me and i answered anything than: yes.
Re: Campaign: Paths of Rome
Posted: Mon Oct 05, 2015 7:40 am
by TheBluePhoenix
Map 5 :excellent work hp!!!
Very nice triggering
Difficult to keep centurion alive and 1 problem:i dont get it how to read a school sign cannot get any further than entering inside after killing spartans.all ways remain blocked and cant get any further
Re: Campaign: Paths of Rome
Posted: Tue Oct 06, 2015 11:02 am
by HokanPL
I will check it this week. Thanks!
Re: Campaign: Paths of Rome
Posted: Fri Oct 09, 2015 2:53 pm
by HokanPL
There is no problem. Last school sign is only as design

You can win with Centurion standing near the last fireplace.
Re: Campaign: Paths of Rome
Posted: Fri Oct 09, 2015 3:55 pm
by TheBluePhoenix
No after killing the spartans with the catapult i gather around the fireplace which transports me to a place blocked on all sides after which i cannot go further as i dont know what to do. It says sometimes to read the scoolsign whenever i come near one but i have no clue how to.clearly i am missing something
Re: Campaign: Paths of Rome
Posted: Fri Oct 09, 2015 10:20 pm
by HokanPL
Hmmm... Anybody has the same problem? I don't have but I'll check triggers one more time? I know place you're talking about.
Re: Campaign: Paths of Rome
Posted: Sat Oct 17, 2015 10:23 pm
by HokanPL
After standing near school sign with centurion way should be unlocked - you must reach next fireplace with him, destroying black stones on your way.
Next map ready 90%, sorry for so long time but hard beginnings of studies and I have my own fan-website to administrate. And I won a game on internarional competition, my 2D art was one of first 13 in the world
AND MY MOD FOR C&C 3 IS STARTING ON MODDB.COM NEXT TUESDAY!!!
