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The modders group needs 3D artists IMMEDIATELY

Posted: Wed Sep 16, 2015 8:55 pm
by HokanPL
Hello, I am leader of modders' team. We want to create total-conversion mod for "Command & Conquer 3: Tiberium Wars", but we still don't have any 3D artists. Please help us: if you don't want to join, just tell your friends about it. Maybe somebody would like to be a modder ;)

Requirements:

1. At least basic skills in 3D modelling - you can learn more
2. 3D Studio Max, version 7 or 9 - yes, we know it is very expensive, but there're many methods to have active trial version for ever ;)
3. An account on moddb.com - I will invite you to our group if you want do join

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Sat Sep 19, 2015 6:12 am
by patroid
I know a friend who could help...and maybe me too.

Patroid

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Sat Sep 19, 2015 7:23 pm
by HokanPL
Great! Next week I'll tell here more about the mod, show some concept arts etc.

It will take longer time, but I will try to translate one very, very big and good Polish tutorial with my friends :)

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Wed Sep 23, 2015 11:08 am
by HokanPL
This mod will be total-conversion mod with new storyline, units, buildings, maps, characters and much more.

Year 2237:
Only north half of Earth is colonised, south one is polluted, poisoned and separated by endless electromagnetic storms. Three powerful alliances: Corporation (Europe+Russia), FAR (rest of Asia) and ASUT (North America+Great Britain) are fighting for resources, lands ... And secret alien technology source "ARCA".

Who will be first? Who will win and dominate all of the world? And... What is "ARCA"? Is it weapon, knowledge... or the end of humanity?

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Wed Sep 23, 2015 11:08 am
by HokanPL
Image

Image

Image

Image

Image

Image

Image

Image

AND MUCH MORE ;)

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Wed Sep 23, 2015 3:34 pm
by TheBluePhoenix
Looks and sounds super cool

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Wed Sep 23, 2015 10:47 pm
by HokanPL
Thanks. We want to reborn Command and Conquer, destroyed by EA.

Patroid, you said you and your friend want to join as 3D graphics, is it actual?

I invite everybody to cooperation. Even if you are greener in 3D. I didn't know anything about coding, programming, 2D, 3D. And what? After two weeks I started to publish Polish tutorials for big communities, I can use Blender, I have fun with creating mems. Try!

BTW: Should I translate some mems and show you the gallery? :P

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Mon Oct 19, 2015 4:00 pm
by HokanPL
PATROID what about your offer of help? Actual or not?

Tomorrow we are starting on moddb.com

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Mon Oct 19, 2015 9:32 pm
by patroid
Mqybe i can make 1 or 2 units but tahts all...and im nkt so good in materialsn stuff.
Also i can help a bit in coding...depends on wich language u use...yust tell me.

Patroid

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Mon Oct 19, 2015 9:42 pm
by HokanPL
Well, 1 or 2 are better than 0 :P Thanks a lot!

Coding? Eeeerrrr... well... language.... so...

I'm coder in this game, and I can modify many things. But I don't now what language it is :D

Tomorrow I'll post here piece of infantry unit code, and you will know ;)

But your help would be wonderful, because I want to add to the game engine some new functions and elements, for example advanced destructive system and fortification systems (like Men of War, where your soldiers could hide between stones, ruins, walls, buildings, holes etc.

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Tue Oct 20, 2015 6:55 am
by patroid
What kind of 3d model u need?
3dsmax maya .obj .blend..

Or whatever.

What u need.

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Tue Oct 20, 2015 2:01 pm
by HokanPL
3d Studio Max, version 7 or 9. But you need some plugins and scripts to export to .w3x. I will send it to you this week, but give me am email address, ok?

Or try first to download C&C 3 Mod SDK No-Installer version, you should have access to files without an original game:

www.cnclabs.com/downloads/details.aspx?id=1414

There should be all needed scripts and plugins to 3DSMax, and many xml files so you can check with Notepad what is the language of programming ;)

When you get it, I will tell you more

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Wed Oct 21, 2015 3:15 pm
by HokanPL
patroid, a bit of code from one unit, .xml format, opened with Notepad

Code: Select all

<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
	<Tags></Tags>
	<Includes>
		<Include type="all"	source="ART:AURprDrn_SKN.w3x" />
		<Include type="all"	source="ART:AURprDrn_ACCL.w3x" />
		<Include type="all"	source="ART:AURprDrn_DECL.w3x" />
		<Include type="all"	source="ART:AURprDrn_IDLA.w3x" />
		<Include type="all"	source="ART:AURprDrn_MOVA.w3x" />
		<Include type="all"	source="ART:AURprDrn_RPRA.w3x" />
		<Include type="instance" source="DATA:BaseObjects/BaseRepairDrone.xml" />
	</Includes>
	<GameObject
		id="AlienRepairDrone"
		inheritFrom="BaseRepairDrone"
		Side="ALIEN"
		KindOf="=$FACTORY_REPAIR_DRONE_KINDOF"
		EditorName="AlienRepairDrone"
		Description="Desc:AlienRepairDrone">
		<LocomotorSet
			Locomotor="AlienRepairDroneLocomotor"
			Condition="NORMAL"
			Speed="50.0" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_Draw"
				OkToChangeModelColor="true">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="AURprDrn_SKN" />
				</ModelConditionState>		
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"
					Flags="RESTART_ANIM_WHEN_COMPLETE"
					AllowRepeatInRandomPick="true"
					StateName="STATE_bored">

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Wed Oct 21, 2015 7:56 pm
by patroid
What u showed is no "Code".
Its yust decleration of variables and classes.

That dont rlly helps.
You said u wann new Code things... i search thruh files if theres any code
To find.


Patroid

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Sun Oct 25, 2015 5:17 pm
by HokanPL
http://www.moddb.com/mods/command-conqu ... ry-of-arca

WE ARE CONQUERING THE INTERNET!!! :D

Few days ago we were on place 92 of 24767. Now we are much worse, but we want (and we can) return to top 100!
Help us, please. Read articles, take a look on images and comment! Give prepositions. If you can, create an accout there (you will get full access to hundrets mods for all your games for free, by the way) and click "Track this mod" on the right in "Summary" of mod. You will get information about our activities and every new materials.

Many people said C&C 4 was full death of Command and Conquer because of EA. Many said this is the end...

No, comrade General. It's just the beginning. The beginning of uprising!

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Fri Nov 13, 2015 3:03 am
by Hardeep
HokanPL wrote: 2. 3D Studio Max, version 7 or 9 - yes, we know it is very expensive, but there're many methods to have active trial version for ever ;)
Mah Gawd! :o
Surely you can't mean illegaling on the internet! :shock:
That's Barbaric!
Or do you mean asking the developers kindly to get a never-ending trial? :|
I'm confused now, I think I'll just go to bed and forget that i saw this

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Fri Nov 13, 2015 1:24 pm
by HokanPL
1) My method is full legal. You must only uninstall program when trial is ended, then clear mistakes in your PC register with CCleaner, installing once again. Every PC community know about that, write about it for example in articles,...
2) As you see, we need OLD versions of 3D Studio Max. 7 or 9. Why should I pay for old version, which I must modify on my own (scripts and plugins from EA, no one program - free or paid - can export to w3x format.)?
3) We don't earn the money because of it, this is 'only' hobby.

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Fri Nov 13, 2015 10:44 pm
by Hardeep
HokanPL wrote:1) My method is full legal. You must only uninstall program when trial is ended, then clear mistakes in your PC register with CCleaner, installing once again. Every PC community know about that, write about it for example in articles,...
2) As you see, we need OLD versions of 3D Studio Max. 7 or 9. Why should I pay for old version, which I must modify on my own (scripts and plugins from EA, no one program - free or paid - can export to w3x format.)?
3) We don't earn the money because of it, this is 'only' hobby.
Oh okay........ now i can rest easy :)
The winky face threw me off

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Sun Nov 22, 2015 9:53 pm
by balint
Excuse me for my lack of knowledge in this matter, but wouldn't blender be an acceptable decision as well?
That is a rather nice 3D modelling program as far as I am aware.

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Mon Nov 23, 2015 9:05 pm
by HokanPL
No, only 3D Studio Max, and only old version - 7 or 9 (7 better - less errors because of stupid EA programmers). Pity, I like Blender too

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Wed Jan 06, 2016 11:01 pm
by HokanPL
Sorry I was online very long time. Much work to do.

But I have good news for people who are using Blender - it's possible to export to .3ds and then to .w3x in 3D Studio Max! Only model, without textures, but I got 3D Studio Max 9 and can texture it.
So, who is interested? TheBluePhoenix? Balibt? Patroid? Somebody else?
You must only remember model cannot have more than 1500 polygons :)

3 models to do at first: Cobra, Predator Tank (see moddb.com/mods/command-conquer-mystery-of-arca images for concepts), and ... Snowman with a rifle. :D yes, we need him as infantry unit to test cover- and destruction system, it is legendary character in Polish C&C community :P his name: Siergiej Mrożonek (Siergiej Frozen)

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Fri Jan 08, 2016 4:06 pm
by TheBluePhoenix
Sorry i am quite a bit busy and a lot underqualified at present though i would really like to help you once i get time and knowledge

Re: The modders group needs 3D artists IMMEDIATELY

Posted: Mon Feb 22, 2016 12:49 am
by HokanPL
Some updates -> moddb.com/mods/command-conquer-mystery-of-arca (see images)

I think first video with at least 1 in-game unit coming soon.

And I have an ANNOUNCEMENT!

Who wants to be voice-actor? Who wants to record some speaking for a unit and then hear own voice while selecting this unit during the battle? (of course records will be a bit modified but not much, only if necessary to match it to faction character).

Ah, yes, one more: If you are an musician or you know some amateur bands - contact with me, please! We want to start works with soundtrack! :) Every genre of music and mixes are nice to see, but I give here some preposition:
Corporation (Europe, Russia) - electronic, industrial
FAR (rest of Asia) - a bit oriental, metal, rock
ASUT (America, Great Britain) - symphonic