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Group Healing

Posted: Thu Sep 17, 2015 12:15 pm
by Alexander82
This tech is an effect that doesn't overwrite the normal healing effect of other units but you may choose to use this instead of the normal effect by tapping one more time the skill icon (the one that make you choose if you want to heal or convert)

The unit using this skill heal all the friendly units in its healing range by half the healing rate:

For example, using a healer you might choose to heal a unit by 10 hp or to heal all the unit around you by 5

research cost: 8/10 at the churc or at the development center (to give it more exclusive research).

Re: Group Healing

Posted: Thu Sep 17, 2015 12:34 pm
by COOLguy
Cool idea.

Re: Group Healing

Posted: Thu Sep 17, 2015 1:34 pm
by ejm29
+1

Re: Group Healing

Posted: Thu Sep 17, 2015 3:11 pm
by TheBluePhoenix
I think it should also be availaible in advancement centre to increase its utility

Re: Group Healing

Posted: Thu Sep 17, 2015 8:35 pm
by HokanPL
What about two types of Healer: one with normal healing and convert, second one normal healing and area healing?

Re: Group Healing

Posted: Thu Sep 17, 2015 8:49 pm
by TheBluePhoenix
Nice idea . But it comes at a price.. ..you have to suggest its names and looks!! :D

Re: Group Healing

Posted: Thu Sep 17, 2015 8:53 pm
by Alexander82
I would avoid making too many different healers, we have already 2 main healers and 2 fighter healer. I would work on improving the existing ones

Re: Group Healing

Posted: Thu Sep 17, 2015 9:11 pm
by TheBluePhoenix
Maybe we could give the templar upgrade area healing?

Re: Group Healing

Posted: Thu Sep 17, 2015 9:16 pm
by Alexander82
Templar and templar knight could also be affected, they have a lower healing rate after all, and they also cost much