Group Healing
Posted: Thu Sep 17, 2015 12:15 pm
This tech is an effect that doesn't overwrite the normal healing effect of other units but you may choose to use this instead of the normal effect by tapping one more time the skill icon (the one that make you choose if you want to heal or convert)
The unit using this skill heal all the friendly units in its healing range by half the healing rate:
For example, using a healer you might choose to heal a unit by 10 hp or to heal all the unit around you by 5
research cost: 8/10 at the churc or at the development center (to give it more exclusive research).
The unit using this skill heal all the friendly units in its healing range by half the healing rate:
For example, using a healer you might choose to heal a unit by 10 hp or to heal all the unit around you by 5
research cost: 8/10 at the churc or at the development center (to give it more exclusive research).