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REVOLUTIONISING AOS

Posted: Wed Sep 23, 2015 7:07 pm
by TheBluePhoenix
Okey so we have been playing aos for quite some time now and it has alwaysbeen constantly updated to not make things boring but what i am asking is to take it to a whole new level: i have been in the forum for quite some time now and have come across many good ideas which if implemented will revolutionarise aos and make it more interactive:
1 . Conversion with decreasing probability with distance
2 . Multiple unit healing and or conversion by the same unit in the same turn
3 . The bribing logic( allows temporary conversion of some units (even some inconvertible ones) to fight by your side without changing his team or colour
4 . The gladiator or zoo arena( allows units to fight with other units and animals for experience)
5 . The hybridiser logic which allows us to combine two different units with some restrictions to make new or existing units or the same units to increase the health of one of them ( logically speaking it can be thought as the leftover resources of both the units are utilised to create new and better ones and give them to the more healthy one of the two)
6 . The unit performance logic which allows the unit to upgrade and earn experiences(different for different units) and get some bonus for his performance in the battle
And many more which i will add as i come across
Most of these have seperate topics and for details read those
I have written this topic to bring them all on 1 post so that whenever dev has time he does not have to find these
Thanks

Re: REVOLUTIONISING AOS

Posted: Wed Sep 23, 2015 7:09 pm
by COOLguy
In which the game would be called RAoS. I personally would prefer a map marketplace, addition of two more player slots, and multiplayer preset maps. :)

Re: REVOLUTIONISING AOS

Posted: Wed Sep 23, 2015 7:11 pm
by TheBluePhoenix
Yeah that too :D

Re: REVOLUTIONISING AOS

Posted: Wed Sep 30, 2015 7:43 pm
by TheBluePhoenix
Adding animations to fire.
basically one of the most weak points of aos is its 2d animations. Barracks archery range etc need new images
Some units like spartan hoplite is wrongly made historically

Re: REVOLUTIONISING AOS

Posted: Sat Oct 03, 2015 1:35 pm
by HokanPL
Barracks, stables etc should be bigger, for example 2x1

Re: REVOLUTIONISING AOS

Posted: Sat Oct 03, 2015 3:41 pm
by TheBluePhoenix
I was thinking of this hokanpl:
Why not introduce structure upgrades to existing structures. As you said , they will be able to carry more units,have more strength will be larger than 1x1 and also i thought that they all should be able to produce more units at the same time : 2.that will kind of seperate them from tcs. They would only be buildable using workers (to not make them op) and should take 30 worker turns to build over the existing structures.while being built they will not be able to produce any units

Re: REVOLUTIONISING AOS

Posted: Thu Oct 08, 2015 7:35 pm
by TheBluePhoenix
Anyone like this idea?

Re: REVOLUTIONISING AOS

Posted: Wed May 25, 2016 9:56 am
by TheBluePhoenix
Ok guys just reviving this topic
Patroid, coolguy and other forummers please comment

Re: REVOLUTIONISING AOS

Posted: Wed May 25, 2016 12:53 pm
by DoomCarrot
I think that we must be careful when adding such game-changing features. As cool as some may are, they may totally upset the game, while others could make it much better even.

For instance, I think we should stay away from luck based things as much as possible (like more conversion stuff) because imo, luck already determines a little too much whether you may win or lose. (However, it is currently in a good balance I think).

And yet things like unit experience upgrading to heroes and stuff would add MUCH more strategy, while giving more features to the game.

Just my 2 cents. :)

Re: REVOLUTIONISING AOS

Posted: Wed May 25, 2016 1:50 pm
by COOLguy
That is correct

Re: REVOLUTIONISING AOS

Posted: Wed May 25, 2016 3:44 pm
by TheBluePhoenix
DoomCarrot wrote:I think that we must be careful when adding such game-changing features. As cool as some may are, they may totally upset the game, while others could make it much better even.

For instance, I think we should stay away from luck based things as much as possible (like more conversion stuff) because imo, luck already determines a little too much whether you may win or lose. (However, it is currently in a good balance I think).

And yet things like unit experience upgrading to heroes and stuff would add MUCH more strategy, while giving more features to the game.

Just my 2 cents. :)
What luck based things? Bribing isnt luck based, actually, it is the very opposite

Re: REVOLUTIONISING AOS

Posted: Wed May 25, 2016 4:02 pm
by DoomCarrot
That is why I mentioned conversions, not bribes :lol:

Re: REVOLUTIONISING AOS

Posted: Wed May 25, 2016 7:58 pm
by patroid
Hi,
Some nice ideas, but we shouldnt change the existing version.
We should implement such things in the new Versions.

Most of this was mentioned in single Topics and was discussed but is still yust waiting for implementation
Or a claryfing leading person.

Patroid

Re: REVOLUTIONISING AOS

Posted: Thu May 26, 2016 3:44 am
by TheBluePhoenix
patroid wrote:Hi,
Some nice ideas, but we shouldnt change the existing version.
We should implement such things in the new Versions.

Most of this was mentioned in single Topics and was discussed but is still yust waiting for implementation
Or a claryfing leading person.

Patroid
Yes i know that- i clubbed many good but not yet implemented ideas into 1 topic just for convinience

Re: REVOLUTIONISING AOS

Posted: Fri May 27, 2016 1:49 pm
by tamtam12345
I have some ideas.
1.Can choose difficulty in survival mode.Players can choose Easy,normal,hard mode.That can be done by using triggers.

2.Your choices will affect your path.eg.If you accept a mission,you can't accept another mission.You will have bad end if you do bad things.