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orc tech- Forced march

Posted: Thu Sep 24, 2015 7:01 pm
by lordtalamar
10 turns to learn in volcano plus 1 speed to all units.

Re: orc tech- Forced march

Posted: Sun Sep 27, 2015 4:46 pm
by Pepe
+1

Maybe 6 or 7 turns

Right now orcs are the weakest race...

Re: orc tech- Forced march

Posted: Sun Sep 27, 2015 5:52 pm
by TheBluePhoenix
Agree with you pepe

Re: orc tech- Forced march

Posted: Sun Sep 27, 2015 7:16 pm
by ejm29
I really like it! But I think it should only effect flesh and blood units. (Ie, not boats or siege equipment)

Re: orc tech- Forced march

Posted: Sun Sep 27, 2015 7:20 pm
by Alexander82
that might be useful but 10 it's too much. 6 it's fair enough. Remember that you need a volcano to make it, and that requires time too to make...

Re: orc tech- Forced march

Posted: Sun Sep 27, 2015 10:14 pm
by lordtalamar
Maybe only land foot troops for 6 turns. Maybe the Wolf rider also.

Re: orc tech- Forced march

Posted: Mon Sep 28, 2015 12:12 am
by Alexander82
All land units, both on foot and mounted?

Re: orc tech- Forced march

Posted: Wed Nov 11, 2015 10:48 pm
by Alexander82
Daniel what do you think?
I would call the tech "Brutal charge" though.
Orcs are well known to charge mindlessly to the enemy and right now they are slower than a elf (elf are agile but not faster than a human).
A race centered on melee units should be fast to move and attack