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Villages (and villagers)

Posted: Fri Oct 02, 2015 6:52 am
by ollie444
These would only ever be available if you are editing the map, and cannot be built. Their purpose is for scenery, so you can create nice little towns and villages in campaigns etc.

Re: Villages (and villagers)

Posted: Fri Oct 02, 2015 7:45 am
by ejm29
I really like this idea! It would be great for village defense campaigns where you have to defended the villagers :)

Re: Villages (and villagers)

Posted: Fri Oct 02, 2015 7:59 am
by TheBluePhoenix
+1

Re: Villages (and villagers)

Posted: Fri Oct 09, 2015 10:43 pm
by HokanPL
+2

Re: Villages (and villagers)

Posted: Fri Oct 09, 2015 10:51 pm
by Stratego (dev)
villager:
ok, please find good image - i think we have in tometic collection already.
and decide if the willges should stay in place as a gaia object, or wander around randomly as a deer.

village/hut: ok also we will need image (i think 2-3 to have varying buildings, house1, house2 and a tavern?)

Re: Villages (and villagers)

Posted: Sun Oct 11, 2015 6:11 pm
by ollie444
I think villagers should occupy their houses most of the time, but if an enemy approaches, they should run away. Or they could just be controlled by the player.

Re: Villages (and villagers)

Posted: Sun Oct 11, 2015 6:45 pm
by TheBluePhoenix
I think they should be neutral and not controllable. They should provide workers to the strongest team near them(maybe 6 blocks)

Re: Villages (and villagers)

Posted: Sun Oct 11, 2015 7:22 pm
by patroid