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Goblin archer balancing - IMPLEMENTED

Posted: Mon Oct 05, 2015 1:09 pm
by Alexander82
Goblin archer is almost useless as it is... its range is ridiculous and its fail rate is way to high (he hits about 1 time every 10 ). I suggest increasing its range by 1 and removing its fail chance (it's a nonsense, it is still an archer, not a siege weapon, orcs are like a tribal society and also real world tribes were able to make accurates bows).
Also he isn't affected by the goblin shout tech.

Re: Goblin archer balancing

Posted: Mon Oct 05, 2015 3:56 pm
by Alexander82
Btw... if the fail rate is speed based will make useless the main purpose if the unit: fighting flying units. Flying units are mostly faster than land units...

Re: Goblin archer balancing

Posted: Wed Oct 07, 2015 6:11 am
by Stratego (dev)
fail rate: it is 20% now i have reduced it to 10% (per enemy speed).
and got bonus against all flying units (meaning will always hit)
and fixed goblin tech

up on server in 10 minutes.

Re: Goblin archer balancing - IMPLEMENTED

Posted: Wed Oct 07, 2015 9:24 am
by Alexander82
Sorry Daniel but 10%*enemy speed means that he has a 40% fail against any elf... that means that you roughly miss 4 times on 10 on a simple infantry unit...

Why don't you make it 5%*enemy speed then? Or a straight 20%?

Re: Goblin archer balancing - IMPLEMENTED

Posted: Wed Oct 07, 2015 11:09 am
by Stratego (dev)
Orcs should not use orc archer against elf archers.

Re: Goblin archer balancing - IMPLEMENTED

Posted: Wed Oct 07, 2015 12:12 pm
by Alexander82
And against eleven infantry? Come on, elves archers have no fail chance, longer range, faster movement. Why should not goblin archers hit a simple elf that stand in front of him? If you put him in the goblin range you are bad at using the elf archers...
Elf archers are already way better units without the goblin being unanle to hit them with a high chance...

Re: Goblin archer balancing - IMPLEMENTED

Posted: Wed Oct 07, 2015 12:16 pm
by Alexander82
By the way, they are still not affected from the goblin shout tech

Re: Goblin archer balancing - IMPLEMENTED

Posted: Wed Oct 07, 2015 8:40 pm
by Stratego (dev)
And against eleven infantry? Come on, elves archers have no fail chance, longer range, faster movement. Why should not goblin archers hit a simple elf that stand in front of him? If you put him in the goblin range you are bad at using the elf archers...
Elf archers are already way better units without the goblin being unanle to hit them with a high chance...
please dont compare any archer unit to elven archers! They are the best!

goblin shout - ok will check.

Re: Goblin archer balancing - IMPLEMENTED

Posted: Wed Oct 07, 2015 8:45 pm
by Stratego (dev)
goblin shout - ok will check.
before i check please ensure me that
- u have the latest version
- and if u create a new random game and build a new archer and invent goblin shout it wont apply to orc archers.

thanks.

Re: Goblin archer balancing - IMPLEMENTED

Posted: Wed Oct 07, 2015 9:15 pm
by Alexander82
Yes. New game and latest version.

Btw against human archers the fail rate would be 30% (it's not low at all) can you try them with 5%*speed? I think that a 15% fail against a swordman is fair enough.

Re: Goblin archer balancing - IMPLEMENTED

Posted: Sun Oct 11, 2015 11:11 pm
by Stratego (dev)
ok, goblin shout is fixed - i hope at least :)

up on server in 10 minutes.

Re: Goblin archer balancing - IMPLEMENTED

Posted: Mon Oct 12, 2015 10:13 am
by Alexander82
perfect, i'm gonna test it :)

Re: Goblin archer balancing - IMPLEMENTED

Posted: Mon Oct 12, 2015 2:59 pm
by Alexander82
I can confirm that goblin shout now apply to the goblin archer

Re: Goblin archer balancing - IMPLEMENTED

Posted: Mon Nov 09, 2015 7:53 am
by Alexander82
Goblin archer has no real purpose for fighting land units and it deal a liw damage to flying units. Being a unit you make only against flying enemies it should have a much higher bonus against them (like spearmen against cavalry).

Re: Goblin archer balancing - IMPLEMENTED

Posted: Tue Nov 10, 2015 1:45 pm
by Alexander82
To make goblin archer useful we need to increase bonus against dragon and give bonus against casters (removing miss chance against them), also bringing range to 5 would help...