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Game control ideas

Posted: Fri Oct 09, 2015 10:50 pm
by HokanPL
1. Patrol option: Unit is walking from point A to point B and return, and again, and again. Patrol function is off if enemy is in sight area of this unit.

2. The same like above but: when 1 unit from the group reaches point A, rest of them are starting to move to point B etc. And when one of them sees the enemy, the function is off for whole group.

Give here your dreams, trigger-commandos :P

Re: New triggers for editor

Posted: Fri Oct 09, 2015 11:10 pm
by COOLguy
That's not really a trigger is it? More a variant of waypoints?

Re: New triggers for editor

Posted: Sat Oct 10, 2015 8:43 am
by TheBluePhoenix
A trigger which should be added is to allow left over units of some previous map of a campaign to be reused in the next map. It will kind of increase the importance of each unit provided at the starting of the map

Re: New triggers for editor

Posted: Sat Oct 10, 2015 9:00 am
by Stratego (dev)
neither of this is a trigger. and please open new topics for every idea, so we can easily mark its status (IMPLEMENTED/ANSWERED/PEND)

Re: New triggers for editor

Posted: Sat Oct 10, 2015 9:30 am
by TheBluePhoenix
Wat about the one i suggested?? Does that qualify as a trigger

Re: New triggers for editor

Posted: Sat Oct 10, 2015 10:30 am
by Stratego (dev)
no, that is a "unit command" like a waypoint as CoolGuy identified.

Re: New triggers for editor

Posted: Sat Oct 10, 2015 3:39 pm
by TheBluePhoenix
I dont understand- winning a map would trigger the effect that all remaining units be sent to the next map at a specific area
How does this not qualify for a trigger?

Re: New triggers for editor

Posted: Sat Oct 10, 2015 6:20 pm
by COOLguy
This would be a new gameplay or UI. Triggers only operate on one map while it is being played. You are talking about something that operates over several maps, so a "whole game" operation and not a trigger.

Re: Came control ideas

Posted: Sat Oct 10, 2015 7:55 pm
by TheBluePhoenix
Hmmm ok...