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version 1.019 PUBLISHED to GooglePlay

Posted: Fri Oct 23, 2015 12:04 pm
by Stratego (dev)
18 published.

Re: version 1.019

Posted: Sun Nov 01, 2015 2:04 pm
by Stratego (dev)
New terrains:New terrain cliffs and decorations in the tileset for mapediting! Thanks to CoolGuy!
New unit:Turtle Ship

up on server in 10 minutes.

Re: version 1.019

Posted: Sun Nov 01, 2015 9:08 pm
by Stratego (dev)
fixes on turtleship.

Re: version 1.019

Posted: Mon Nov 02, 2015 10:19 pm
by Stratego (dev)
new version: fan maps in tutorial section are cleared,
viking unit image changed.

up there in 10 minutes

Re: version 1.019

Posted: Tue Nov 03, 2015 7:23 pm
by Stratego (dev)
very many new decoration tiles! thanks to CoolGuy!
and also a very nice snowy cliff blockset (lands on decoration layer!)


up on server in 5

Re: version 1.019

Posted: Wed Nov 04, 2015 9:57 pm
by Stratego (dev)
new units walking on bridge bug is fixed (the new type of units eg. fire archer moved only 1 movement on their own bridge)
up on server in 10 minutes.

please test it as u can (the movements of various units, especially newer units!)

Re: version 1.019

Posted: Fri Nov 06, 2015 4:23 pm
by Stratego (dev)
Halberdier anti cavalry bonus on heavy horse archer is fixed, up on server in 10! thanks!

Re: version 1.019

Posted: Sat Nov 07, 2015 4:30 pm
by Stratego (dev)
new nice decoration tiles thanks to Coolguy!

Re: version 1.019

Posted: Sat Nov 07, 2015 8:00 pm
by Stratego (dev)
Mapeditor: this was a bug that you was not able to put in negative values.
it is fixed up on server in 10 minutes.

Re: version 1.019

Posted: Sun Nov 08, 2015 7:25 pm
by Stratego (dev)
new gaul units are in:
public static final int UNIT_ASTERIX = 136;
public static final int UNIT_OBELIX = 137;
public static final int UNIT_GETAFIX = 138;
public static final int UNIT_DOGMATIX = 139;
public static final int UNIT_CAESAR = 141;


up on server in 10 minutes.


+ also a fix on high morale centurion movement crash.

ALSO: i would like to publish an AOS version today or tomorrow! please email me if your map is ready to be published, or if u know any bugs we should fix before.