Random animals/creature
Posted: Sun Oct 25, 2015 8:12 pm
Do we want to have something similar like in AoS, So randomly generated creatures wander the lands?
I've gathered a few of my ideas if Daniel would like to implement something like this.
Rogue: Spawns in groups, light armor, low health, medium attack. Waits until a unit gets into its sight then attack.
Lost soul: Passive unit. Maybe it could be converted into something by the undead.
Ende: It is a special kind of undead, they have a full control over their bodies, but attack everything by instinct. Ende is of any race, a person whose mind is strong enough to resist the call of the otherworld will stuck between the 2 worlds becoming an unliving terror.
Ghouls: Small, vicious creatures. Hunt at night and fight with a blind, uncontrollable rage.
Mercenaries: Wander around, not hostile, can be converted with a money courier
Hellspawn: A lava monster which has a lot of health, good damge , but no armour. Hostile to all race except undead.
Orc Looter: Moves around, mainly targeting producing buildings. Hostlie to all race, except elves.
Patrol soldier: Moves around in a circle/ line, Hostile to everyone except humans.
Treant guardian: Only in forest, Targets everyone except elves.
I've gathered a few of my ideas if Daniel would like to implement something like this.
Rogue: Spawns in groups, light armor, low health, medium attack. Waits until a unit gets into its sight then attack.
Lost soul: Passive unit. Maybe it could be converted into something by the undead.
Ende: It is a special kind of undead, they have a full control over their bodies, but attack everything by instinct. Ende is of any race, a person whose mind is strong enough to resist the call of the otherworld will stuck between the 2 worlds becoming an unliving terror.
Ghouls: Small, vicious creatures. Hunt at night and fight with a blind, uncontrollable rage.
Mercenaries: Wander around, not hostile, can be converted with a money courier
Hellspawn: A lava monster which has a lot of health, good damge , but no armour. Hostile to all race except undead.
Orc Looter: Moves around, mainly targeting producing buildings. Hostlie to all race, except elves.
Patrol soldier: Moves around in a circle/ line, Hostile to everyone except humans.
Treant guardian: Only in forest, Targets everyone except elves.