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Hobbit burglar — ARCHIVED
Posted: Sat Nov 07, 2015 2:06 pm
by Alexander82
A melee unit with a active akill that increase the production cost at enemy tcs/factories. If that's possible it could just prevent the tc for producing for that turn. In the attempt the burglar is healed (he steal and eat food)
Re: Hobbit burglar
Posted: Sat Nov 07, 2015 2:09 pm
by ejm29
This is a cool idea! How you thought of a turn cost?
Re: Hobbit burglar
Posted: Sat Nov 07, 2015 2:20 pm
by Alexander82
We don't have resources, so to simulate a stealing we stop production for a turn

Re: Hobbit burglar
Posted: Sat Nov 07, 2015 2:50 pm
by ejm29
I ment for the Hobbit

Re: Hobbit burglar
Posted: Sat Nov 07, 2015 2:52 pm
by Alexander82
It should be weaker than a swordman. I think 2 would be good enough or noone will use it.
Re: Hobbit burglar
Posted: Sat Nov 07, 2015 3:05 pm
by ejm29
2 sounds good.

Re: Hobbit burglar
Posted: Sat Nov 07, 2015 3:21 pm
by Stratego (dev)
We have hobbits already check the editor
Re: Hobbit burglar
Posted: Sat Nov 07, 2015 3:46 pm
by Alexander82
Yes, i remember seeing hobbits in lotr maps, i was talking about a new unit for humans.
Re: Hobbit burglar
Posted: Fri Nov 10, 2017 10:04 pm
by LordOfAles
*Bump
Stats:
Hp: 12
Attack: 3
Range: 1
Speed: 4
Sight: 5
Cost: 2
Gem Cost: 4
Abilities:
Sabotage (when hits the production building, the production stops for 1 turn, also fully heals +6)
Re: Hobbit burglar
Posted: Fri Nov 10, 2017 10:56 pm
by Alexander82
This would be perfect since the hypnotic specter should have the same effect
Re: Hobbit burglar
Posted: Fri Nov 10, 2017 11:09 pm
by LordOfAles
Agreed!
Re: Hobbit burglar
Posted: Mon Aug 02, 2021 5:08 pm
by makazuwr32
Archived.
Idea is good but since you usually do not even have access to enemy factories it will be useless.
Another problem is that usually it is better to make an actual fighter unit instead of this one.