Page 1 of 1

Orc Tech - Burn to Ashes

Posted: Sun Nov 08, 2015 8:33 am
by Alexander82
Orc units gain the ability to throw torches to buildings/wooden units in their range of attack
Torches do almost no damage to non-wooden units but it's particularly effective against wooden units like catapults, ents and so on.

I think that this tech may cost 4 or 5 and it should be researched at tcs or the melee barracks

Re: Orc Tech - Burn to Ashes

Posted: Sun Nov 08, 2015 11:38 am
by Joonfish
+1

Possibly a cooldown period?

Re: Orc Tech - Burn to Ashes

Posted: Sun Nov 08, 2015 1:06 pm
by ejm29
+2

Re: Orc Tech - Burn to Ashes

Posted: Wed Nov 11, 2015 10:52 pm
by Alexander82
Daniel, Orcs desperatly needs a way to deal with siege weapons and ents, In particular, for a race whose strenght should be the close combat, they are overwhelmed by a simple summon from a elven mage, and lacking ranged they really can't do anything more than continuosly fight the summoned units...

Re: Orc Tech - Burn to Ashes

Posted: Thu Nov 12, 2015 11:49 am
by Alexander82
I suggest that torches deal 1/4 normal damage to non wooden units but they deal 4x damage and ignore armor to wooden targets and also give a burning effect