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Redesign for some human units IMPLEMENTED
Posted: Tue Nov 10, 2015 9:21 pm
by Alexander82
I was thinking we might redesign human units to make them more fantasy and moreover different from the one in AoS
Re: Redesign for some human units
Posted: Tue Nov 10, 2015 11:33 pm
by ejm29
I couldn't agree more. I also think that some non-fantasy units should be replaced by fancy counterparts.
Ie, Templar to Battle mage.

Re: Redesign for some human units
Posted: Wed Nov 11, 2015 6:55 am
by Stratego (dev)
good idea!
Re: Redesign for some human units
Posted: Wed Nov 11, 2015 7:28 am
by Alexander82
Templar makes sense, but i'd call it paladin
I also would make the healer a cleric
Re: Redesign for some human units
Posted: Wed Nov 11, 2015 5:53 pm
by Alexander82
redesign for swordman
Re: Redesign for some human units
Posted: Wed Nov 11, 2015 6:35 pm
by Stratego (dev)
i like it! is it for the basic unit? or some of the upgrades?
Re: Redesign for some human units
Posted: Wed Nov 11, 2015 9:03 pm
by Alexander82
This is the basic swordman
Re: Redesign for some human units
Posted: Wed Nov 11, 2015 10:39 pm
by ejm29
I like it!

Re: Redesign for some human units
Posted: Wed Nov 11, 2015 10:44 pm
by Alexander82
this is the new broadswordman
Re: Redesign for some human units
Posted: Thu Nov 12, 2015 3:24 am
by Stratego (dev)
nice! but i suggest that the "swordsman" having less armor than all your new images we should use the new images as "broadsword" and "manatarms" upgrades (naturally we will have new names tough-
Re: Redesign for some human units
Posted: Thu Nov 12, 2015 8:08 am
by Alexander82
So i think i'll edit the blades too
Then i'll make a swordman with leather armor instead
Re: Redesign for some human units
Posted: Thu Nov 12, 2015 9:23 am
by Alexander82
Ok, these are the 3 swordman sprites
The leather one with wooden shiedl will be the basic one
Re: Redesign for some human units
Posted: Thu Nov 12, 2015 10:16 am
by Alexander82
Basic human spearman
Re: Redesign for some human units
Posted: Thu Nov 12, 2015 11:10 am
by Alexander82
upgrade 1
Re: Redesign for some human units
Posted: Thu Nov 12, 2015 9:53 pm
by Hardeep
Talk about beast mode
9 sprites in 2 days
Re: Redesign for some human units
Posted: Thu Nov 12, 2015 11:00 pm
by Alexander82
I might make more xD
Re: Redesign for some human units
Posted: Mon Nov 16, 2015 6:58 pm
by Stratego (dev)
thanks! all images will be in in next update - except the halberd alternatives, that seems a little cartoonish.
Re: Redesign for some human units
Posted: Mon Nov 16, 2015 7:00 pm
by Stratego (dev)
also any new game ideas.
Re: Redesign for some human units
Posted: Mon Nov 16, 2015 8:09 pm
by Alexander82
Ok. I'll make an alternate halberdier later

Re: Redesign for some human units
Posted: Mon Nov 16, 2015 8:11 pm
by Stratego (dev)
Daniel (the dev) wrote:also any new game ideas.
i ment any new "name" ideas for the units.
Re: Redesign for some human units
Posted: Mon Nov 16, 2015 8:44 pm
by Alexander82
We might go for basic
Human Swordman
Human Fighter
Human Warrior
or if you prefer we might find something more specific
For the spearman we might leave it as it is
Re: Redesign for some human units
Posted: Mon Nov 16, 2015 9:10 pm
by ejm29
I think warrior goes well. It fits with the fantasy RPG theme.
Re: Redesign for some human units
Posted: Mon Nov 16, 2015 9:48 pm
by Alexander82
Also upgrades need new names
Re: Redesign for some human units
Posted: Tue Nov 17, 2015 2:39 am
by Stratego (dev)
ok these are done:
- swordsman -> warrior
- broadsword ->heavy warrior
- pikeman->spearman
Re: Redesign for some human units
Posted: Sat Nov 28, 2015 3:20 pm
by Alexander82
what about these?
Re: Redesign for some human units
Posted: Sat Nov 28, 2015 5:01 pm
by Stratego (dev)
something is still not right the helm, and the legs maybe, and need details on armor, too smooth now.
Re: Redesign for some human units
Posted: Sat Nov 28, 2015 7:01 pm
by Alexander82
Is that detailed enough? Also i reshaped the legs.
Re: Redesign for some human units
Posted: Sat Nov 28, 2015 7:05 pm
by Stratego (dev)
detailed: i ment the armor should not be so smooth (generally a simple gradient or a flood fill will make the figure cartoonish)
the helmet is a little i cant recognize kind.
legs: good direction but not right (seems different leg lentghts)
Re: Redesign for some human units
Posted: Sat Nov 28, 2015 7:14 pm
by Alexander82
here
Re: Redesign for some human units
Posted: Thu Mar 17, 2016 10:53 pm
by Stratego (dev)
huh, i just found it - sorry for the delay.
in next update it will be in - thanks Alexander!