Dark Tribes
Posted: Tue Nov 17, 2015 1:14 pm
All mounted units and a little dark magic.
Units:mounted worker(mounted, fast, stronger), ruffian (mounted, cheap, fast, weak), light cavalry (AOS), tarkan(mounted, cheap, 75% vs worker, fast) handaxe(average melee and range, cheap, mounted), thug(mounted, sacrifice HP for attack), javeliner(mounted, ranged, sacrifice hp for attack), shaman (double strike, heal, increase hp limit, ritul)
Buildings:Tent(cheap, fragile, trains:ruffian, tarkan, handaxe), corral (cheap, trains: light cavalry, thug, javeliner, handaxe) , hovel (cheap, trains: shaman)
Techs: Iron working(+2 attack), horse breeding (cheaper light cavalry), camping (increase buildings Hp), Ritual (shaman gain power to animate a corpse into skeleton)
Strategy:Rush
Maybe dark tribes need more dark spells.
What do you think about my idea?
Units:mounted worker(mounted, fast, stronger), ruffian (mounted, cheap, fast, weak), light cavalry (AOS), tarkan(mounted, cheap, 75% vs worker, fast) handaxe(average melee and range, cheap, mounted), thug(mounted, sacrifice HP for attack), javeliner(mounted, ranged, sacrifice hp for attack), shaman (double strike, heal, increase hp limit, ritul)
Buildings:Tent(cheap, fragile, trains:ruffian, tarkan, handaxe), corral (cheap, trains: light cavalry, thug, javeliner, handaxe) , hovel (cheap, trains: shaman)
Techs: Iron working(+2 attack), horse breeding (cheaper light cavalry), camping (increase buildings Hp), Ritual (shaman gain power to animate a corpse into skeleton)
Strategy:Rush
Maybe dark tribes need more dark spells.
What do you think about my idea?