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Tha Grim Company -suggestions, issues, and general confusion
Posted: Thu Nov 19, 2015 5:04 am
by Hardeep
Hey guys,
This new campaign i am making is very intricately triggered, therefore it is very possible you may have some issues that you should post here.
Also tell me if you like the storyline so far.
And yes, the use of asterisks (*) are in play, please forgive me but i feel that it is a mercenary company and that they weren't usually very courteous or polite, and even if they knew how to be well-mannered, in order to be respected by there peers/underlings. Actually much like todays society. This are my reasons for such strong language, again i apologize
Re: Tha Grim Company -suggestions, issues, and general confu
Posted: Thu Nov 19, 2015 6:53 am
by SomeGuy
I played the first mission. It's good so far...
However, I managed to win and avoid the main group by killing all bandits before the 10 turns are up.
I would suggest having a disabled unit in an area of the map where players cannot reach, or having more units appear when only a few enemy units are left.
Re: Tha Grim Company -suggestions, issues, and general confu
Posted: Thu Nov 19, 2015 4:01 pm
by Hardeep
Great, thanks, fix will be up when daniel sees fit, also the next two maps im trying to fix but i am having some issues (can't get to modify) so right now daniels working on a fix
Re: Tha Grim Company -suggestions, issues, and general confu
Posted: Sun Nov 22, 2015 11:09 am
by Darkknight
The maps are not unlocked. You can play the third and second map without winning the first map.
Re: Tha Grim Company -suggestions, issues, and general confu
Posted: Mon Nov 30, 2015 9:50 pm
by Hardeep
Map 4 is out
Arnem
(Not to be confused with Arnhem)
Should be inexplicably awesome, if not, please give voice to your thoughts

Dev version only though
Re: Tha Grim Company -suggestions, issues, and general confu
Posted: Mon Nov 30, 2015 11:15 pm
by Stratego (dev)
Darkknight wrote:The maps are not unlocked. You can play the third and second map without winning the first map.
This one is fixed, up on server in 20 minutes.
Re: Tha Grim Company -suggestions, issues, and general confu
Posted: Sat Dec 26, 2015 1:32 am
by SirDoucheBag

The Grim Company was an awesome campaign should definatly consider adding 3-4 more maps. The Grim Company was well designed and deserves more credit.
Re: Tha Grim Company -suggestions, issues, and general confu
Posted: Sat Dec 26, 2015 5:51 am
by Hardeep
Finally a man who appreciates true talent!
I will add maps when my lazy aft is done being lazy

(Tbh, the triggering involved is a real pain

But its the intro texts that present the real barrier )
Re: Tha Grim Company -suggestions, issues, and general confu
Posted: Sat Dec 26, 2015 11:15 am
by SirDoucheBag
I will actively wait patiently for the Grim Company. I can see why it would take time and patience I look forward to future missions and can expect the best cause go grim company all the way. Its my favorite campaign despite the lack of missions. It deserves more time and effort and I can't wait to see what's New.
Re: Tha Grim Company -suggestions, issues, and general confu
Posted: Sat Dec 26, 2015 5:10 pm
by CptAmused
I can't figure out how to get the band to the southeast on my side. Any tips?
Re: Tha Grim Company -suggestions, issues, and general confu
Posted: Sat Dec 26, 2015 6:30 pm
by SirDoucheBag
It's been a few weeks since I played Grim which Mission is it?
Re: Tha Grim Company -suggestions, issues, and general confu
Posted: Sat Dec 26, 2015 6:44 pm
by CptAmused
The Bandit Trouble, first one. I can get all of the minor soldiers to join with a priest but not the big guy. Have also tried sending my Captain but they don't talk, just stand next to each other.
Re: Tha Grim Company -suggestions, issues, and general confu
Posted: Sat Dec 26, 2015 6:53 pm
by SirDoucheBag
Oh their your allies you need to make sure they survive (at least the leader) through the whole game otherwise its game over and you need to restart. There is also a single guy on the left of the city by (I think a t.c.) surrounded by rocks. he needs to be kept alive as well.
Now that I think about it that may be the second mission I'll be right back I'm gonna load up the game and take a look
No no just hold out until game ends rebuild walls and create A ton of units there's gonna be a few enemy waves so stockpile those soldiers. Archers and knights I'd recommend. And move the catapults from siege workshop to top of the city on left and right.
Re: Tha Grim Company -suggestions, issues, and general confu
Posted: Sat Dec 26, 2015 7:22 pm
by Hardeep
Nono no, You are suppposed to send the captain to the slums, and Craw the templar physician beside him to talk to the big man, was this not clear?
Re: Tha Grim Company -suggestions, issues, and general confu
Posted: Sat Dec 26, 2015 7:31 pm
by SirDoucheBag
I guess not I completed it by building the city walls and tons of units to fight All those guys at the end. I destroyed them.
Re: Tha Grim Company -suggestions, issues, and general confu
Posted: Sat Dec 26, 2015 7:48 pm
by Hardeep
SirDoucheBag wrote:I guess not I completed it by building the city walls and tons of units to fight All those guys at the end. I destroyed them.
It is completed like that, but those guys are for backup and storyline buildup
And fact of the matter is, i really need to finish hornburgs dominion beforehand, as the storylines
intercede 
Re: Tha Grim Company -suggestions, issues, and general confu
Posted: Sat Dec 26, 2015 8:15 pm
by SirDoucheBag
Oh ok then yeah I just protected them but it was still fun. But hey man you get to design campaigns that's at least gotta be fun. And your weaving them together is pretty sick too