Lifelink shouldn't give health on countetattack IMPLEMENTED
Posted: Thu Nov 19, 2015 11:18 pm
I think that we should rebalance that. I am playing a game with pepe right now to test orcs in a game versus undeads. The game is pretty balanced (my orcs had a great start but undeads stopped my army even with an inferior number uf tcs, and we are in some sort of stalemate.
In the meanwhile pepe made vampires and i tried to kill them as soon as possible, but i found out that is impossible because, having no way to kill from a distance, i can't kill them fast enough, so he will attack me the next round regenerating them as new.
They really aren't overpowered but that would prevent me to finish this game normally cause i really have no way to kill them. If they wouldn't regenerate on counter i might be able to kill them in some rounds (i assume they can't gully heal in a single bite) and i could somehow finish the game.
I think we might do that or just make the vampire bite an active skill that heal much but only on their turn.
In the meanwhile pepe made vampires and i tried to kill them as soon as possible, but i found out that is impossible because, having no way to kill from a distance, i can't kill them fast enough, so he will attack me the next round regenerating them as new.
They really aren't overpowered but that would prevent me to finish this game normally cause i really have no way to kill them. If they wouldn't regenerate on counter i might be able to kill them in some rounds (i assume they can't gully heal in a single bite) and i could somehow finish the game.
I think we might do that or just make the vampire bite an active skill that heal much but only on their turn.