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Death Knight - IMPLEMENTED
Posted: Thu Dec 03, 2015 8:12 am
by Alexander82
Mounted knight like arthas or lord soth. It is more like a zombie that a skeleton (basically it'll be an alternative knight compared o the skeleton, less strong against arrows but stronger against melee damage).
Re: Death Knight
Posted: Sat Sep 10, 2016 11:12 am
by Alexander82
The basic Idea is taken from characters like Arthas or Lord Soth
Both are cursed human knights condemned to undeath for their guilt
They shows both superhuman strenght and dark magic (Lord soth is able to shoot fireballs and such)
I think it might become a nice unit for the race
They should be trained at both graveyard and mansions
Re: Death Knight
Posted: Sat Sep 10, 2016 12:36 pm
by Alexander82
Stats:
Cost 8
Hp 50
Attack 20
range 1
Speed 6
Sight 7
Action 1
Spell resistance 100%
Active skill: Fireball
Re: Death Knight
Posted: Sat Sep 10, 2016 12:50 pm
by Alexander82
Animated image
Re: Death Knight
Posted: Sat Sep 10, 2016 1:35 pm
by Alpha
Personally I believe it should be in mansions, since that this unit is SO POWERFUL.

Re: Death Knight
Posted: Sat Sep 10, 2016 7:24 pm
by Stratego (dev)
image is awesome, but please do not make the anumation pulsate, make the different moving things random and not like 0.1.2.3.2.1.0 syncronously that will always result pulsation (same true for numerous animations - i saw it on the new elven magician too with the granched rod )
Re: Death Knight
Posted: Sat Sep 10, 2016 10:00 pm
by Alpha
I agree with Daniel, The image is BEAST
Re: Death Knight
Posted: Sun Sep 11, 2016 11:22 am
by Alexander82
I made it asyncronous
The animation itself is pretty small but i can double the frames by adding some transition with transparency
Re: Death Knight
Posted: Sun Sep 11, 2016 7:17 pm
by Alpha
Its strange to me that the Death Knight look's like a Uruk Hai
Re: Death Knight
Posted: Sun Sep 11, 2016 7:21 pm
by Alexander82
They only have in common the black armor

Re: Death Knight
Posted: Sun Sep 11, 2016 7:23 pm
by Alpha
The helm Looks similar
