Conjurer — ARCHIVED
Posted: Tue Dec 22, 2015 12:41 pm
Here we have a scholar dressed in Brown robes and carrying a book. The conjurer is a support unit. In battle you would train him in church say 4-5 turns and he does no damage. Instead the conjurer has the ability to (more or less) summon a pile of debris (similar to a wall) but unlike the actual walls granted this pile of debris is for causing disruption in enemy movement. Say you have a small opening in between some mountains. The conjurer summons a pile of debris 8 squares away right in the middle of the path. The pile of debris itself gets destroyed in one hit due to the fact its purpose is too slow and annoy thy enemy. Granted it would be unwise to try and use them for defense purposes. Making it suitable to annoy and frustrate your enemy. But also giving you opportunity to fortify an area while they spend an individual unit turn destroying one if not multiple just to get through.
(Perhaps the pile of debris could also be a bone wall) or perhaps the conjurer summons a holy circle on the ground ( one tile but can summon 6-8 tiles away) a holy circle that damages any enemy unit for ex. 10 health and then after its used it goes away. ( for the holy circle to keep it fair should only be able to have one holy circle active per conjurer. ( so if its not been stepped on they can't cast again until done so) but I prefer the pile of debris /bonewall. I think players would find it amusing to see their enemy hacking away at one hit kill distractions. ( May help players in disadvantaged locations trying to secure better foothold). I hope you consider this one it'd be popular.
(Perhaps the pile of debris could also be a bone wall) or perhaps the conjurer summons a holy circle on the ground ( one tile but can summon 6-8 tiles away) a holy circle that damages any enemy unit for ex. 10 health and then after its used it goes away. ( for the holy circle to keep it fair should only be able to have one holy circle active per conjurer. ( so if its not been stepped on they can't cast again until done so) but I prefer the pile of debris /bonewall. I think players would find it amusing to see their enemy hacking away at one hit kill distractions. ( May help players in disadvantaged locations trying to secure better foothold). I hope you consider this one it'd be popular.