Forrest/LineOfSight/Movement Penalty
Posted: Fri Dec 25, 2015 12:43 am
As the title suggests, what do yall think about the idea of reduced line of sight where there are tree tiles, as well as reduced ranged damage to units inside tree tiles? It doesn't quite make sense that 100% of the arrows loosed into a forrest hit their target, does it?
This reduced damage, along with reduced movement (by one or two tiles) would change the games meta i feel, allowing ambushes/pincers to be set with deadly effectiveness!
Well, it sounds good on paper anyways.
This reduced damage, along with reduced movement (by one or two tiles) would change the games meta i feel, allowing ambushes/pincers to be set with deadly effectiveness!
Well, it sounds good on paper anyways.