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Forrest/LineOfSight/Movement Penalty

Posted: Fri Dec 25, 2015 12:43 am
by The Pendulum
As the title suggests, what do yall think about the idea of reduced line of sight where there are tree tiles, as well as reduced ranged damage to units inside tree tiles? It doesn't quite make sense that 100% of the arrows loosed into a forrest hit their target, does it?

This reduced damage, along with reduced movement (by one or two tiles) would change the games meta i feel, allowing ambushes/pincers to be set with deadly effectiveness!

Well, it sounds good on paper anyways.

Re: Forrest/LineOfSight/Movement Penalty

Posted: Fri Dec 25, 2015 2:44 am
by Hardeep
If implementable, t'would be stellar

Re: Forrest/LineOfSight/Movement Penalty

Posted: Fri Dec 25, 2015 4:38 am
by COOLguy
Yes it would change things interestingly.

Re: Forrest/LineOfSight/Movement Penalty

Posted: Sat Dec 26, 2015 4:29 am
by DoomCarrot
It doesnt seem like this would be easy to implement, but it would be cool.