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version v1.028
Posted: Sat Jan 16, 2016 8:32 pm
by Stratego (dev)
Mapeditor triggers:Unit property changing triggers acceopt area definition optionally (so you can set eg. the armor of more than one units with one trigger effect)
needs extensive testing on triggers...
up on server in 20 minuts.
Re: version v1.028
Posted: Sun Jan 17, 2016 8:29 pm
by Stratego (dev)
Effects limiting the buildable unit types/tech types for the given player, by default you can set a trigger to the first turn to set the buildable units for any player - - Eff: Add all default buildables for Player1 - use this to grant all possible units to Player1, and after this you can use the "Remove" to remove a few unit types.
- Eff: Remove ObjType from buildables for Player1 - use this to remove a single unit type from the list (use "Add all default" before calling it)
- Eff: Add ObjType to buildables for Player1 - adds an extra unit type to the buildable list.
- Eff: Clear all buildables for Player1 - clears all unti types from the buildables list.
up on server in 10 minutes.
needs extensive test on production lists on existing maps/multiplayer maps.
Re: version v1.028
Posted: Mon Jan 18, 2016 8:52 am
by TheBluePhoenix
The new trigger for changing stats of units in area is working perfect
Re: version v1.028
Posted: Wed Jan 27, 2016 1:46 am
by SomeGuy
I disagree, you should not be able to pick an area on 'Delete Obj.' or 'Disable Obj.' Triggers, as there are area triggers for both.
I made a topic on this here:
viewtopic.php?f=7&t=2347
Re: version v1.028
Posted: Sat Jan 30, 2016 9:42 am
by Stratego (dev)
new: maceman, spy.
and some fixes.
Re: version v1.028
Posted: Mon Feb 01, 2016 7:05 am
by Stratego (dev)
please give me feeback if the new units are ok, so i can publish them.
Re: version v1.028
Posted: Mon Feb 01, 2016 7:33 am
by Stratego (dev)
catapult ship has +800% bonus on castle.
Re: version v1.028
Posted: Mon Feb 01, 2016 10:41 am
by Lancer
check your email ambition 21 awaiting
was sent days ago
Re: version v1.028
Posted: Mon Feb 01, 2016 3:48 pm
by COOLguy
New units seem to be fine. I haven't noticed any obvious bugs in the spy (but I have not tried the tc "luring" yet) and the maceman is a nice addition to the infantry.
But the mantlet is all messed up now. Nothing can get in - not even archers.
Re: version v1.028
Posted: Mon Feb 01, 2016 8:52 pm
by Stratego (dev)
mantlet works fine for me - how come not working there?
Re: version v1.028
Posted: Mon Feb 01, 2016 10:41 pm
by Stratego (dev)
mantlet fixes are up on server - please check them - thanks!
Re: version v1.028
Posted: Mon Feb 01, 2016 11:05 pm
by Stratego (dev)
sorry again a last fix for the mantlet (and all other units was not accessible to mantlet)
Re: version v1.028
Posted: Wed Feb 03, 2016 5:54 am
by Stratego (dev)
please feedback me if i can publish this version - thanks!
Re: version v1.028
Posted: Wed Feb 03, 2016 2:42 pm
by COOLguy
Can we implement a few changes on the Muslim/Saracen units this update? (working on an image update right now and will not be long)
Re: version v1.028
Posted: Wed Feb 03, 2016 3:06 pm
by Stratego (dev)
Sure
Re: version v1.028
Posted: Sat Feb 06, 2016 11:23 pm
by Stratego (dev)
Change: Assassin can steal tech multiple times (once by turn), but with only that probability you have by occupying an enemy TC