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conditioning trigger conditions
Posted: Fri Jan 22, 2016 6:13 pm
by FiredClay
Is there some way to make the trigger conditions work as a false positive? In electrical circuts, it would be a nor\nand gate. How about a condition for the conditions that basically says and/or.
And- all conditions must be met to activate the rest of the trigger
Or- only one of the conditions must be met.
Nor- one condition isn't met
Nand- all conditions must not be met to trigger
The n in nor\nand would stand for negative and would need a negative(false answer) to react
Re: conditioning trigger conditions
Posted: Fri Jan 22, 2016 7:58 pm
by Hardeep
Re: conditioning trigger conditions
Posted: Sun Jan 24, 2016 2:22 am
by FiredClay
Could this possibly be implemented into game? Or is it too complicated? Could this be helpful at all?
Re: conditioning trigger conditions
Posted: Sun Jan 24, 2016 4:09 am
by TheBluePhoenix
Daniel (the dev) wrote:Everything is possible. Question of time need

It is mostly possible
Re: conditioning trigger conditions
Posted: Sun Jan 24, 2016 5:13 am
by COOLguy
btw, it is possible to construct a true/false test now. You just might have to use more than one trigger.
Re: conditioning trigger conditions
Posted: Sun Jan 24, 2016 2:56 pm
by FiredClay
I know. I've been playing with the triggers to make a map have multiple means to the victory. It has slowed down the maps gameplay though, with all the triggers..
Re: conditioning trigger conditions
Posted: Sun Feb 07, 2016 7:37 pm
by FiredClay
How do I make a false positive?
Trigger activation would work only if the trigger is true.
I want to make a trigger that activates when cond is false.
Re: conditioning trigger conditions
Posted: Sun Feb 07, 2016 7:44 pm
by COOLguy
Make it an exclusive condition.
Meaning :
-Instead of a trigger that is "When trigger is false"
-Make it "When trigger is not false"
Re: conditioning trigger conditions
Posted: Sun Feb 07, 2016 7:50 pm
by FiredClay
Oh stupid question . I already knew, just forgot I already knew
Re: conditioning trigger conditions
Posted: Sun Feb 07, 2016 7:57 pm
by FiredClay
Truger nr1_
_ cond
_activate trigger 2
_effect
Trigger nr2_
_cond
_de-activate trigger1
_effect
Possibly added if trigger 1 needs to be activated again.
Trigger nr3_
_cond
_activate trigger 1
Cond And cond logic
Trigger nr1_
_cond
_cond
_effect
Or
Trigger nr1_
_cond 1
_effect 1
_cond 2
_effect 2
Re: conditioning trigger conditions
Posted: Sun Feb 07, 2016 8:01 pm
by FiredClay
Now I need to remember all the rest I've forgotten
Re: conditioning trigger conditions
Posted: Sun Feb 07, 2016 10:17 pm
by COOLguy
Yeah, I think like that.
Re: conditioning trigger conditions
Posted: Mon Feb 22, 2016 12:53 am
by HokanPL
Great idea