campaign map unlock
Posted: Mon Jan 25, 2016 9:28 pm
It is probably an old idea, but here it is:
A campaign could have different map orders based on the player's decisions. (so if he decides to destroy the castle he won't need to do it again in the next map)
Basicely, the creator could set a trigger , to unlock the xy map in the campaign (effect trigger)
I don't know if it is understandable, i am in a rush, so sorry if it is described badly....
A campaign could have different map orders based on the player's decisions. (so if he decides to destroy the castle he won't need to do it again in the next map)
Basicely, the creator could set a trigger , to unlock the xy map in the campaign (effect trigger)
I don't know if it is understandable, i am in a rush, so sorry if it is described badly....