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chess

Posted: Wed Jan 27, 2016 7:43 pm
by FiredClay
Does anyone think it's possibly to create a chess board and limit the units involved to accurately move and attack? Triggers maybe?

Re: chess

Posted: Wed Jan 27, 2016 8:00 pm
by TheBluePhoenix
Well there are 2 chess game s already in as gan maps
But both have normal movement, not chess like. Maybe it might be possible to implement, but at present i dont think it is possible to restrictt their movement to match chess

Re: chess

Posted: Thu Jan 28, 2016 3:45 pm
by DoomCarrot
Btw chess algorithms are incredibly complex.

Re: chess

Posted: Thu Jan 28, 2016 6:31 pm
by COOLguy
DoomCarrot wrote:Btw chess algorithms are incredibly complex.
It shows. That is a game where I get regularly beat by an AI. :oops: