A.I. Difficulty. - IMPLEMENTED
Posted: Thu Feb 04, 2016 8:57 am
When I first started playing A.O.S. the A.I. Hard was indeed slightly challenging until I got the concept of all building and how to work units and techs and such together. At this point the only challenge I received is online gameplay. And to be honest even with 5-7 games going on at times it's really really slow.so ill go ahead and play against A.I. the worst part is the wait time. Even skipping animations after a certain point takes forever. Then they have like no upgrades. Swordsman stay the same. Pikeman. Archers. I would like to ask that the A.I. be givin every advantage to upgrade their units and build castles and fortress and something other than single transport ships I swear to God that's all they build. I might be wrong but that's all I see. Now if I could fight an A.I. that wouldn't eventually become basically a massacre once I upgraded everything. It would not only make games more appealable to active users waiting for multi play games. It may increase activity with players who are not in touch with online games. I for one played at least two campaigns before I checked out online. But I do know that once I got the feel and understood how everything works the random games are just a matter of time now. Like I don't even consider the fact I may lose against six A.I. hard. They all eventually die. Please consider Refiguring A.I. difficulties and Use of upgrades. I love the multi play but it's the only challenging part of the game after campaigns are over.and then it's gets slow.