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Maceman OP IMPLEMENTED

Posted: Fri Feb 12, 2016 1:46 am
by DoomCarrot
He does more damage to buildings than spartans it seems, can one hit most basic infantry units, and it takes quite a bit more to bring him down than any other foot soldier for that price. Does anyone think he should have a 2-5 point nerf on health or attack?

Re: Maceman OP

Posted: Fri Feb 12, 2016 4:01 am
by COOLguy
:( Yeah I made him strong. He is like a slower and slightly weaker version of the knight.

I generally pick him with archers and/or charge with the cavalry. Also catapults, ballistae, and triremes are good too.

Re: Maceman OP

Posted: Fri Feb 12, 2016 8:47 pm
by COOLguy
No, he is not OP. Dies with four normal archer hits https://youtu.be/tBwuhqp51CA?t=3m6s (in Turkish though)

Re: Maceman OP

Posted: Fri Feb 12, 2016 9:14 pm
by DoomCarrot
Hmm, I'm starting to find his weaknesses I think. He is deffinately a very useful unit though. I would prefer him over any other anti building infantry any day besides man at arms.

Re: Maceman OP

Posted: Fri Feb 12, 2016 9:33 pm
by COOLguy
same :)

Re: Maceman OP

Posted: Sat Feb 13, 2016 12:04 am
by Hardeep
He has no bonus on castle :(

Re: Maceman OP

Posted: Sat Feb 13, 2016 2:46 am
by DoomCarrot
But who in their right mind would attack a castle with infantry to begin with :lol:

Re: Maceman OP

Posted: Sat Feb 13, 2016 5:35 am
by TheBluePhoenix
Me - i generally use man at arms and surround the castle with 4 of them to fall the castle within 2 turns

Re: Maceman OP

Posted: Sat Feb 13, 2016 1:32 pm
by COOLguy
TheBluePhoenix wrote:Me - i generally use man at arms and surround the castle with 4 of them to fall the castle within 2 turns
Wow I had no clue.

I will look into the bonus deal.

Re: Maceman OP

Posted: Sat Feb 13, 2016 3:12 pm
by DoomCarrot
Omg, I just sid the math and your right, man-at-arms would destroy a castle super quick :shock:

Re: Maceman OP

Posted: Sat Feb 13, 2016 6:24 pm
by TheBluePhoenix
Not just man at arms, shielders are good too(the upgrade even better) they are well protected against the fiery arrows of the castle . But man at arms are best. Swordsmen get killed too easily

Re: Maceman OP

Posted: Sat Feb 13, 2016 9:09 pm
by COOLguy
Wow my chronic underestimation of infantry has left me :o

Re: Maceman OP

Posted: Mon Mar 07, 2016 4:26 pm
by LagitKiller
The maceman is supposed to be an elite version of the swordsman, whose weakness is cavalry, yet the maceman does more damage to cavalry than cavalry do to him. I just think the maceman is overpowered and now because of that overused. No units have a bonus against him. All units should have at least one weakness

Re: Maceman OP

Posted: Mon Mar 07, 2016 5:18 pm
by LagitKiller
The maceman is overpowered and because of that overused. No units have a bonus against the maceman and all units should have a weakness(es). Maceman is likened to an elite version of swordsman, whose major weakness is cavalry, yet maceman does more damage to cavalry than cavalry do to him. Having such high attack, he should also have some weaknesses, for example a 50% cavalry bonus against him

Re: Maceman OP

Posted: Tue Mar 08, 2016 8:39 am
by TheBluePhoenix
Yes you are right. I recently noticed its strength against cavalry. However i think that it should remain as it is. But i was thinking, that macemen would be pretty slow while attacking due to the weight of the mace , right? So why not give him a hit probability of 50%? Similar to slingers and catapults?this way he will be more balanced

Re: Maceman OP

Posted: Tue Mar 08, 2016 12:28 pm
by Jacob91
I agree with lagitkiller. In many multiplayer games people overuse maceman and the only counter is to attack with maceman themselves. In my opinion cavalry needs to have a bonus against maceman in order to check the maceman. Another option would be to add a new unit that has bonus against maceman.

Re: Maceman OP

Posted: Tue Mar 08, 2016 1:52 pm
by Darkknight
TheBluePhoenix wrote:Yes you are right. I recently noticed its strength against cavalry. However i think that it should remain as it is. But i was thinking, that macemen would be pretty slow while attacking due to the weight of the mace , right? So why not give him a hit probability of 50%? Similar to slingers and catapults?this way he will be more balanced
I dont think i will ever use the maceman if the chance of hitting is 50%. How about lowering its speed?

Re: Maceman OP

Posted: Tue Mar 08, 2016 3:09 pm
by COOLguy
I don't think he is OP.

But if he is, it would make more sense to just take away his counter-attack.

Re: Maceman OP

Posted: Tue Mar 08, 2016 3:17 pm
by TheBluePhoenix
That is good option too

Re: Maceman OP

Posted: Tue Mar 08, 2016 3:22 pm
by DoomCarrot
COOLguy wrote:I don't think he is OP.

But if he is, it would make more sense to just take away his counter-attack.
Hmm, this would make a lot of sense, considering that maces are generally large and heavy weapons, not particularly good at defense. This would make him a purely offensive unit, though still powerful.

Re: Maceman OP

Posted: Tue Mar 08, 2016 3:28 pm
by TheBluePhoenix
Yeah right

Re: Maceman OP

Posted: Tue Mar 08, 2016 11:16 pm
by LagitKiller
Taking away his counter-attack could be interesting, it would make him a unique unit. If that is done though, he should be given 1/0 or 2/0 armor though, probably 1/0, so he doesn't get completely mauled by weak units

Re: Maceman OP

Posted: Wed Mar 09, 2016 4:05 am
by Hardeep
How about the good old skirmishers become their bane? A javelin to the gut doesn't help with swinging a mace, and skirmishers are just quality guys in a broad sense :)

Re: Maceman OP

Posted: Wed Mar 09, 2016 6:02 am
by DoomCarrot
Good old skirmies are already everythings bane :twisted:

Re: Maceman OP

Posted: Wed Mar 09, 2016 6:43 am
by Hardeep
Yep, 'cept when you're using them :)

Re: Maceman OP

Posted: Wed Mar 30, 2016 8:11 pm
by Stratego (dev)
was this discussion closed:?

Re: Maceman OP

Posted: Wed Mar 30, 2016 8:45 pm
by LagitKiller
I dont think so, and i still see them being way overused in multiplayer, especially by those who arent so good. Even if the only change is to 15 attack instead of 17, that would be fine

Re: Maceman OP

Posted: Wed Mar 30, 2016 9:58 pm
by COOLguy
Daniel (the dev) wrote:was this discussion closed:?
No it is too new - we should keep it open longer.

I think that Macemen are useful, but they are very easy to counter.

Ask DoomCarrot. In our mp I use them, but they were far from OP.

Re: Maceman OP

Posted: Thu Mar 31, 2016 12:01 am
by DoomCarrot
Like I said when talking about men-at-arms:

They are very powerful infantry early game and certainly are "easy" to use, but if you put in the effort to get man-at-arms, they are outclassed as the best all-around infantry. They are very useful, but not OP.

Re: Maceman OP

Posted: Thu Aug 04, 2016 2:16 pm
by DoomCarrot
I have realized that hussars have bonuses against every infantry but macemen. I think this may be the case for other cavalry as well. Was this intended?