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Shed
Posted: Thu Feb 25, 2016 10:50 am
by TheBluePhoenix
helps you to accomodate workers so as to speed up unit making at places with small open spaces.it can also protect units from ranged attacks . But infantry can destroy it with a single blow
Cost 4
Health 30
Pierce armour 3
Can Accomodate 3 units max
Buildable only by a worker
Re: Shed
Posted: Thu Feb 25, 2016 11:32 am
by DoomCarrot
So, its basically a big shield mantlet? but not moveable and weak
Re: Shed
Posted: Thu Feb 25, 2016 5:53 pm
by TheBluePhoenix
Yes
Well mantlets are usless for the reason they are too slow and units inside cannot do anything
Historically they were light but thick wicker shields which had 2 slits for archers to fire and could be moved very fast.
This structure will be useful to build ships which are generally covered with water on 3 sides
Re: Shed
Posted: Thu Feb 25, 2016 8:24 pm
by DoomCarrot
You can attack/build from a mantlet last time I used one. But I agree thatnwould be useful for ship-building. I've normally just used tc's as a "port" to have a max of 8 workers per turn, but a shed would be nice if you have no port tcs.
Also, I think it should be made very very pathetically weak (one fire archer hit without masonry) and units inside can only build, not attack. Also, maybe a slightly lower cost, like 3 turns to build maybe? Since sheds shouldn't take as much time as church's and workshops, but also aren't built to be very strong

Re: Shed
Posted: Fri Feb 26, 2016 3:38 am
by TheBluePhoenix
You cannot build/attack now . Hence it is useless
Yes we can make it very weak and reduce turn cost to 3
Re: Shed
Posted: Fri Feb 26, 2016 2:01 pm
by COOLguy
Yes you can build/attack inside it now.