Trigger mechanisms
Posted: Wed Mar 02, 2016 1:54 pm
I write this topic to introduce a technique/mechanism which has vast benefits and will save a lot of time. Though this idea has been discussed, i am compiling everything and making a topic of its own
AND mechanism- it will be a trigger having multiple conditions and will come into effect iff all these become true simultaneously(this how the trigger editor works at present)
OR mechanism- it will also contain multiple conditions but the effects are triggered when any of the condn is fulfilled(this is what is new and needs to be implemented as a possible option to the AND mechanism)
NOT mechanism- reversing the condn of a specific trigger-eg if condn is object at spot x then not of it will be object anywhere but at spot x
I will be putting more as and when i feel i need them
AND mechanism- it will be a trigger having multiple conditions and will come into effect iff all these become true simultaneously(this how the trigger editor works at present)
OR mechanism- it will also contain multiple conditions but the effects are triggered when any of the condn is fulfilled(this is what is new and needs to be implemented as a possible option to the AND mechanism)
NOT mechanism- reversing the condn of a specific trigger-eg if condn is object at spot x then not of it will be object anywhere but at spot x
I will be putting more as and when i feel i need them