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Longswordman

Posted: Mon Mar 07, 2016 10:51 am
by samuelch
A strong heavy unit. Trainable from the castle. Good against heavy unit but very slow speed.
Cost:3
health:26
Speed:2
Armor:4
Pierce armor:0
Power:10
Builder:Castle

Re: Longswordman

Posted: Mon Mar 07, 2016 11:28 am
by samuelch
My first attempt for longswordman.

Re: Longswordman

Posted: Mon Mar 07, 2016 3:32 pm
by TheBluePhoenix
Looks good, but image needs touch up

Re: Longswordman

Posted: Tue Mar 08, 2016 11:00 am
by samuelch
How about now?

Re: Longswordman

Posted: Tue Mar 08, 2016 11:29 am
by TheBluePhoenix
The helmet bears an uncanny resemblance to the one in star wars

Re: Longswordman

Posted: Tue Mar 08, 2016 11:48 am
by samuelch
:D yes, I think you are right. How about this one?

Re: Longswordman

Posted: Tue Mar 08, 2016 3:25 pm
by TheBluePhoenix
Cool, looks much better.shade a bit, make it less flat and its ready!

Re: Longswordman

Posted: Sun Sep 04, 2016 8:41 am
by samuelch
How about now?

Re: Longswordman

Posted: Sun Sep 04, 2016 8:47 am
by Alexander82
The sprite need more shading.
I remember my first time making a unit and i had problems to understand at first

Consider wich part of the image might have less light on them and "brush" them with some black with a certain transparency (like 10%) until you are satisfied with the result.

Also the outline of the shield seems a bit irregular, and given the unit armor you might think of a bigger shield (this one is the one i made for the basic warriors).

keep up the good work :)

Re: Longswordman

Posted: Sun Sep 04, 2016 8:56 am
by samuelch
How about this one?

Re: Longswordman

Posted: Sun Sep 04, 2016 9:10 am
by Alexander82
The effect, to me, is that is just darker.
You will need some time to take the grasp of how it works. For now just keep in mind that you need different parts of the armor to be on light (brighter color) and other on shadow (darker color)

Re: Longswordman

Posted: Sun Sep 04, 2016 9:25 am
by samuelch
New longswordman.

Re: Longswordman

Posted: Sun Sep 04, 2016 9:28 am
by Alexander82
It seems already better

Now try to add some more details on the armor an give it a more shiny look (for example the shoulder pad might reflect the light in a more visible way)

Re: Longswordman

Posted: Sun Sep 04, 2016 9:57 am
by samuelch
With shoulder pad.

Re: Longswordman

Posted: Sun Sep 04, 2016 10:03 am
by Alexander82
Add more shading there. The lower shoulder pad should be darker than the upper part.

If you go on my minotaur topic you can see the effect

Re: Longswordman

Posted: Sun Sep 04, 2016 10:19 am
by samuelch
Different pad.

Re: Longswordman

Posted: Sun Sep 04, 2016 10:32 am
by Alexander82
Now try to improve the breast (upper torso) of the armor

You should consider that the parts that tend to go on the external (for example the thicker part of a muscle or a breast or the central part of arms and legs) should be more in light. That gives a more 3d effect (if your breast is more in light it seems is bumping out of the rest of the picture).
Now try to give that effect to the torso, so you will have the pectorals go out and the abdoben falling more backward (on an athletic person the waist is smaller than the breast)

Re: Longswordman

Posted: Sun Sep 04, 2016 10:44 am
by samuelch
:)

Re: Longswordman

Posted: Sun Sep 04, 2016 10:48 am
by samuelch
or this one?

Re: Longswordman

Posted: Sun Sep 04, 2016 11:12 am
by Alexander82
Better but increase shading for both chest and shoulders

Re: Longswordman

Posted: Sun Sep 04, 2016 11:27 am
by Alexander82
I'm making some comparisons with other units in game
I would make stats more like those at the start, so we might later add upgrades as for other units (otherwise the upgraded units stats would really be OP; remember that humans also have the +2/+2 armor and +2 attack upgrades for all the units)
Cost:3
health:18
Attack: 8
Speed:2
Armor:2
Pierce armor:2
Builder:Castle

Re: Longswordman

Posted: Mon Sep 05, 2016 9:38 pm
by DoomCarrot
I hate to say this, but I imagine a longswordsman as having a long sword and no shield... This unit seems to have broadsword/shortsword and a shield :|

Re: Longswordman

Posted: Mon Sep 05, 2016 10:00 pm
by Alpha
I agree with DoomCarrot, How about a Longswordsman that's similar to a knight in "For Honor"

Re: Longswordman

Posted: Sat Nov 11, 2017 10:15 am
by LordOfAles
lol i got bored and made this :lol:

Any future for this unit? Or the imperial swordsman is already replacing it?

Re: Longswordman

Posted: Sat Nov 11, 2017 12:29 pm
by Menselot
I like the image but can you make his legs protection be more visible ?

Re: Longswordman

Posted: Sat Nov 11, 2017 12:30 pm
by Menselot
Also it will not harm (one more) lower tier swordsman for humams!!

Re: Longswordman

Posted: Mon Aug 02, 2021 5:05 pm
by makazuwr32
Will be a thing for basic army later.