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Axe Knight - IMPLEMENTED

Posted: Fri Apr 01, 2016 11:24 pm
by Hardeep
Swords are fine and dandy, but pretty much every unit is using them currently :(
So I propose a new cavalry unit wielding axes (else how is one supposed to yell Baruk Khazâd without being a fraud?)! It would be a castle unit (maybe stables)
It should be slighty overpowered (Daniel decreed that all castle units should be)
Name Horseman
Cost 3
Hp 28
Power 9
Sight 5
Movement 5
Armour 1/1
0% conversion resist
What do you think? We need more axes!

Re: Horsemen!

Posted: Sat Apr 02, 2016 1:56 am
by DoomCarrot
So, I don't get what is different besides the axe and the OP stats :lol:

Is that basically the idea? An OP knight with an axe? I mean, I guess I'm all for it, butnI can't say it's the most interesting idea :lol:

Re: Horsemen!

Posted: Sat Apr 02, 2016 3:02 am
by Hardeep
He is weaker power wise, and is significantly worse than a heavy knight. It is a quick build unit since Daniel expressed the need for more castle units, which is quite a real issue.

Re: Horsemen!

Posted: Sat Apr 02, 2016 3:12 am
by TheBluePhoenix
I have already posted this idea as " hun horsemen"
Check it

Re: Horsemen!

Posted: Sat Apr 02, 2016 3:47 am
by COOLguy
Yes, the idea is good and historical. I also like the stat ideas. If we can make sure that it is definitely separate from the hun horsemen, then I am in favor of this.

Re: Horsemen!

Posted: Sat Apr 02, 2016 6:10 am
by TheBluePhoenix
We night just combine both topics as they have the same basic idea- a mounted axeman

Re: Horsemen!

Posted: Sat Apr 02, 2016 4:36 pm
by patroid
Hi
First try...i will change hat.
Pls say what u think.

Thx

Patroid

Re: Horsemen!

Posted: Sat Apr 02, 2016 4:39 pm
by Hardeep
The hun horsemen were super strong with a 6-7 turn cost that could insta kill someone at a distance and then become useless..... Im talking a regular equestrian with an axe!

Patroid
I absolutely love it!
Maybe the axe could be slightly tipped forward or backward to suggest either a gallop or a wind up for a swing

Re: Horsemen!

Posted: Sat Apr 02, 2016 5:42 pm
by Stratego (dev)
could insta kill someone at a distance and then become useless
it can be a "cooldown" thing like in AOF, he throws the axe and in lot turns of "cooldown" (eg. 6 turns) he can get the axe again to throw it again. and axe can be a high eg. 25 damage?

Re: Horsemen!

Posted: Sun Apr 03, 2016 12:05 pm
by TheBluePhoenix
How about it being like a paladin with 3/4 ranged attack of power 25-30 (fatal for allunits exxcept some very special units, structures and non living weapons) or melee attack of 10.
The ranged attack having 5 turn cooldown and the melee one with 2 cooldown(they generally left their axes in the bodies of their targets and then returned to collect it)

Re: Horsemen!

Posted: Sun Apr 03, 2016 2:52 pm
by Hardeep
Can we please keep to the topic at hand? :)
The Hun warrior thread isn't that hard to find

Re: Horsemen!

Posted: Mon Apr 04, 2016 1:36 am
by DoomCarrot
^^ I like the idea so long as it stays in castles

Re: Horsemen!

Posted: Fri Apr 15, 2016 12:19 am
by Hardeep
Soooooooooo.......
Patroid, is a new design on the way?

Re: Horsemen!

Posted: Fri Apr 15, 2016 3:28 pm
by patroid
What should i draw??

Re: Horsemen!

Posted: Fri Apr 15, 2016 10:52 pm
by Hardeep
Maybe tip axe forward or backward, touch up shading on the hat and whatever it is on his back
Also make the horseshoes more seperate from the horse skin, so maybe a brighter colour?

Re: Horsemen!

Posted: Fri Apr 22, 2016 1:27 pm
by patroid
Hi,
I know i didnt changed what hardeep wrote.
But i yust wanna know if u like THIS .

Patroid

Re: Horsemen!

Posted: Fri Apr 22, 2016 2:20 pm
by DoomCarrot
The horse legs are kinda short I think... Makes it look a little bit like a pony :)

Re: Horsemen!

Posted: Fri Apr 22, 2016 5:30 pm
by Stratego (dev)
the movement is nice! but yes, you need ore pixels up and down - extend it and let the legs and the axe have space.

Re: Horsemen!

Posted: Sat Apr 23, 2016 12:03 am
by RiverRaider 1097
Double edge Axe head would look little more threatening!..)

Re: Horsemen!

Posted: Sat Apr 23, 2016 12:49 am
by Hardeep
True, but that wouldn't be historically accurate I think as the axe would be unbalanced.
We'll see if I can think up of a double bladed axeman :D

Re: Horsemen!

Posted: Sat Apr 23, 2016 12:57 am
by DoomCarrot
**coughs** Viking Berserker **coughs**

Re: Horsemen!

Posted: Sat Apr 23, 2016 2:36 am
by COOLguy
Yes, patroid, you can extend the top of the canvas above 32 px.

Re: Horsemen!

Posted: Sat Apr 23, 2016 3:38 pm
by RiverRaider 1097
OH.. :oops: )

Re: Horsemen!

Posted: Sat May 21, 2016 7:11 pm
by Hardeep
Anyone up to edit the image?

Re: Horsemen!

Posted: Sun May 22, 2016 4:10 am
by Hardeep
Helllllllooooooooo?
Oh, I get it, a pass phrase.
Let me think.

Thunder.

Re: Horsemen!

Posted: Sun May 22, 2016 4:22 am
by DoomCarrot
Ok I might try after arbalest.

Re: Horsemen!

Posted: Sun May 22, 2016 7:32 pm
by DoomCarrot
Made a few minor changes to make it look less like a hun and more like a mercenary-type of... well... a horseman! :) Added some teamcoloring as well, as 2 pixels is not enough imo. Here is the image, hope you like!

Image
upload photos

Re: Horsemen!

Posted: Mon May 23, 2016 12:42 am
by Hardeep
Im sure one of those ne'er do well nitpickers will come along, but it looks great to me!

As soon as this is in, I can continue Grim Company! :D
And also, I can begin to make new campaign ;)