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Roman Garrison IMPLEMENTED
Posted: Sun Apr 24, 2016 3:33 am
by lordtalamar
Building that produces only the Roman troops. And can heal the Roman troops like the Church can.
Re: Roman Garrison
Posted: Sun Apr 24, 2016 5:12 am
by RiverRaider 1097
Good idea!..we need a new troop producing building? and this would be an awesome addition to the Roman Theme..As is, the Roman units are being more tempting to go total Roman their tuff )
Re: Roman Garrison
Posted: Mon Apr 25, 2016 2:45 am
by DoomCarrot
^^ I am going heavy roman everything in one or two games right now to see how effective their synergies are, and what the best strategies are when working with them.
More Roman stuff would be cool

Re: Roman Garrison
Posted: Mon Apr 25, 2016 3:06 am
by COOLguy
Yes cool!
Re: Roman Garrison
Posted: Thu Apr 28, 2016 2:25 pm
by Darkknight
Not sure if many people will use this because there are currently only 3 roman units. After more roman units are added I think it would be a great addition to the game.
Re: Roman Garrison
Posted: Thu Apr 28, 2016 2:43 pm
by DoomCarrot
So far we have:
mounted: centurion
infantry: legionairres
ranged: saggitarus
we have a roman unit for each basic category, what more do we absolutely need?
Re: Roman Garrison
Posted: Thu Apr 28, 2016 3:50 pm
by COOLguy
Yes, this is more than the church had at first. Daniel generally says that 3 is the minimum to put a new factory (why we don't have a gunpowder units factory)
And there are more Roman units being designed.
Re: Roman Garrison
Posted: Fri May 06, 2016 8:12 am
by First_Speaker
This would also be a good place to produce Doom's suggested Roman Auxiliaries.
Re: Roman Garrison
Posted: Fri May 06, 2016 12:57 pm
by DoomCarrot
That's why I came up with the idea for auxiliaries

Re: Roman Garrison
Posted: Tue May 10, 2016 2:11 am
by First_Speaker
Started working on an image for this. Still a lot of work, but thoughts so far on this?
Re: Roman Garrison
Posted: Tue May 10, 2016 2:44 am
by COOLguy
I like the whole idea of the columns! You could make the image taller than 32 px - maybe around 40 px high (it will overlap the tile above a little bit)
You will need to enable transparency.
Re: Roman Garrison
Posted: Tue May 10, 2016 3:15 am
by DoomCarrot
It is good! I like the style. However, somewhat like what COOLGuy said, I think a 2nd story might look cool

Re: Roman Garrison
Posted: Tue May 10, 2016 4:14 am
by First_Speaker
COOLguy wrote:You will need to enable transparency.
Whoops!
Forgot that.
How's this look? I've still got some fine touches on the shading/texture, especially the large side wall, to finish, but wanted some approval before polishing it up.
Re: Roman Garrison
Posted: Tue May 10, 2016 4:23 am
by COOLguy
Love it. I think it is ready for the shading stage. (I might look at AoE or the Total War series to see what their Roman buildings were colored like - if the red roof fits)
Re: Roman Garrison
Posted: Tue May 10, 2016 4:26 am
by First_Speaker
Cool, let me know.
Re: Roman Garrison
Posted: Tue May 10, 2016 5:19 am
by COOLguy
I think you nailed it.

Re: Roman Garrison
Posted: Tue May 10, 2016 6:04 am
by First_Speaker
Sweet!
OK, stand by....
Re: Roman Garrison
Posted: Tue May 10, 2016 7:03 am
by First_Speaker
OK, this is the best I could do without making it look weird. If anyone wants to fix it up, you have my blessing to do so, otherwise here it is.
Re: Roman Garrison
Posted: Tue May 10, 2016 12:57 pm
by DoomCarrot
It is looking very good!

Re: Roman Garrison
Posted: Wed May 11, 2016 12:13 pm
by COOLguy
Okay, here is a shaded version. Please let me know your thoughts.
Re: Roman Garrison
Posted: Wed May 11, 2016 1:39 pm
by DoomCarrot
Nice! It looks more-or-less ready for implementation!
Just to be clear, this building can only currently produce (saggitarus, legionairre, centurion) and it can heal all troops or just roman troops?
Re: Roman Garrison
Posted: Wed May 11, 2016 6:25 pm
by First_Speaker
Looks great COOLguy! Thanks for fixing it up.

Re: Roman Garrison
Posted: Thu May 12, 2016 3:45 am
by COOLguy
First_Speaker wrote:Looks great COOLguy! Thanks for fixing it up.

Thank you! You're welcome - you are very good at drawing from scratch.
DoomCarrot wrote:Just to be clear, this building can only currently produce (saggitarus, legionairre, centurion) and it can heal all troops or just roman troops?
That sounds correct (only Roman stuff).
Re: Roman Garrison
Posted: Fri May 13, 2016 2:41 am
by First_Speaker
I think this is ready to be added to the voting list....

Re: Roman Garrison
Posted: Fri May 13, 2016 3:08 am
by COOLguy
I did already.

Re: Roman Garrison
Posted: Sun Jun 12, 2016 7:36 pm
by patroid
Hi,
Pls implememt this for the ongoing
Contest.
Patroid
Re: Roman Garrison
Posted: Tue Oct 17, 2017 7:40 pm
by LordOfAles
IMPLEMENTED