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Towers/Fortresses IMPLEMETED
Posted: Sun May 08, 2016 1:00 am
by First_Speaker
Is there any reason the towers and fortresses don't benefit from the archery upgrade? If there is, I think there should be an upgrade for defensive structures to increase their attack power.
Thanks
Re: Towers/Fortresses
Posted: Sun May 08, 2016 1:51 am
by DoomCarrot
Hmm, good point, aren't archers/crossbowmen/fire archers technically the ones shooting from the towers?
Although I think to prevent confusion there should be a seperate upgrade.... Perhaps Crossbow patrol... No that sounds stupid
Idk, but I agree this is a good idea. +1
Re: Towers/Fortresses
Posted: Sun May 08, 2016 3:33 am
by COOLguy
+1

Re: Towers/Fortresses
Posted: Sun May 08, 2016 3:50 am
by First_Speaker
Yeah, I've recently started playing age of Empires again and quickly realized how much I use defensive structures in that game (and this one) and is one of the first upgrades I do when moving up in ages.
This game DEFINITELY needs something similar to upgrade towers/fortresses/castles to hit a bit harder.
Maybe we could call it "Double the watch" or "Elite guards" or something of that nature and gives defensive buildings the same style of upgrade archers get from the blacksmith.
Thoughts?
Re: Towers/Fortresses
Posted: Sun May 08, 2016 5:05 am
by Stratego (dev)
good, please make an image for the tech(s) and we can put it in.
i suggest 2 techs (levels) as archery in blacksmith: each tech gives +1 range and maybe some extra power.
but think of the castles too, will they also benefint from thesE?
Re: Towers/Fortresses
Posted: Sun May 08, 2016 7:11 am
by First_Speaker
Sorry, not sure what sort of parameters you wanted for the art but I drew this up.
Yes, I think castles should definitely be included.
Re: Towers/Fortresses
Posted: Sun May 08, 2016 10:03 am
by First_Speaker
Or this...
Re: Towers/Fortresses
Posted: Sun May 08, 2016 10:08 am
by First_Speaker
I just realized the upgrade artwork is much better... Please disregard above images.
Back to the drawing board...

Re: Towers/Fortresses
Posted: Sun May 08, 2016 10:14 pm
by COOLguy
Did you draw those from scratch? Because that is awesome
(If you want the upgrade image to match the others, you can find the existing images on the Pre-Forum Idea Collection Thread)(or email me)
Re: Towers/Fortresses
Posted: Sun May 08, 2016 10:34 pm
by First_Speaker
Yeah, drawn from scratch.
I don't mind them, but the other upgrade images are clearly higher resolution/better quality than these.
I don't mind drawing them again at a better quality, I just need to know the canvas size.
Re: Towers/Fortresses
Posted: Sun May 08, 2016 11:16 pm
by COOLguy
The canvas is 32x32 pixels
Re: Towers/Fortresses
Posted: Mon May 09, 2016 2:32 am
by First_Speaker
OK, I propose first upgrade:
Name- Arrow slit or Balistraria
Effect- Towers/fortress/castle +1 range
Re: Towers/Fortresses
Posted: Mon May 09, 2016 2:36 am
by First_Speaker
Second upgrade:
Name- Garrisoned Keep/Elite Garrison
Effect- Towers/Fortresses/Castles get +1 attack
Feel free to improve on art or ideas. This is as good as I could do.
Re: Towers/Fortresses
Posted: Tue Jun 05, 2018 10:36 pm
by COOLguy
Totally forgot about these ideas.
If someone can please shade the images to make them a little less "flat" then I will accept these as well!
Re: Towers/Fortresses
Posted: Wed Jun 06, 2018 1:27 pm
by General Brave
How much shade?
Re: Towers/Fortresses
Posted: Sun Jul 08, 2018 2:45 am
by COOLguy
Well just a bit to give it depth - you can see the newer images to see what I mean like the roman garrison or the newer towers.
Message Avalyn or patroid - they are both really good at it
Re: Towers/Fortresses
Posted: Sun Jul 08, 2018 5:05 am
by General Brave
Ok.
Re: Towers/Fortresses ACCEPTED
Posted: Sat Oct 27, 2018 7:09 am
by Stratego (dev)
accepted please someone make json for them - thanks!
Re: Towers/Fortresses ACCEPTED
Posted: Wed Dec 05, 2018 8:39 am
by godOfKings
I hope these r less 'flat'
Re: Towers/Fortresses ACCEPTED
Posted: Thu Dec 06, 2018 9:01 pm
by Stratego (dev)
please someone make the jsons so i can put it in - thanks!
Re: Towers/Fortresses ACCEPTED
Posted: Fri Dec 07, 2018 5:34 am
by godOfKings
i will b doing it
Re: Towers/Fortresses ACCEPTED
Posted: Mon Jan 14, 2019 7:39 pm
by Stratego (dev)
hi! do u have any progress here? @godOfKings
Re: Towers/Fortresses ACCEPTED
Posted: Tue Jan 15, 2019 8:22 am
by godOfKings
Yes problem is walls have u_fortified building category so I can't use shortcut, and all towers don't have complete json yet so I have to both make json and make them effected by new techs
Re: Towers/Fortresses ACCEPTED
Posted: Tue Jan 15, 2019 9:32 am
by Stratego (dev)
what do u mean shortcut?
Re: Towers/Fortresses ACCEPTED
Posted: Tue Jan 15, 2019 10:38 am
by godOfKings
shortcut means all units with same category will b affected so i wont need to write name of tech in every unit

but it does not matter since it is almost done