Page 1 of 1

New unit effect for assassins Sabotage Technology

Posted: Fri May 20, 2016 5:16 am
by lordtalamar
I propose a new effect/ability Sabotage Technology basically if you hit enemy's Town Center with an assassin with that skill your enemy loses one Tech upgrade they have learned that game. The assassin is lost in the act. :twisted:

Re: New unit effect for assassins Sabotage Technology

Posted: Fri May 20, 2016 1:53 pm
by DoomCarrot
That is actually quite interesting... My first instict is "that doesn't make any sense to lose a tech..." but when I think about it a lot of cultures lost techs, so this might be fine :)

Re: New unit effect for assassins Sabotage Technology

Posted: Sat May 21, 2016 11:18 pm
by First_Speaker
Assassinate a scientist...

YOU WOULDN'T?!

Re: New unit effect for assassins Sabotage Technology

Posted: Sun May 22, 2016 5:54 pm
by lordtalamar
If I kill off the intellectuals of your society you will lose technological ability, from the builders of the pyramid to the loss of Greek fire, and inability to reproduce Damascus Steel this phenomenon has happened repeatedly in history of the world. The world has lived more time in Dark ages compared to Golden ages.

Anyway 5 turn learn time? Only leared in a castle? Or somewhere else?

Re: New unit effect for assassins Sabotage Technology

Posted: Wed Dec 26, 2018 5:31 pm
by Lucifer
Revive, maybe?

Re: New unit effect for assassins Sabotage Technology

Posted: Thu Dec 27, 2018 11:15 am
by Lynx Shafir
Vulkan wrote: Wed Dec 26, 2018 5:31 pmRevive, maybe?
It's in game if Im not wrong.


But a spy cud use smtin like this

Re: New unit effect for assassins Sabotage Technology

Posted: Fri Dec 28, 2018 9:51 am
by Lucifer
Assassins have Stealing ability in the game, but not the ability mentioned here. This is about the enemy losing one tech. For example, losing 'flight' , so they can't build anymore planes without researching it again.

Re: New unit effect for assassins Sabotage Technology

Posted: Fri Dec 28, 2018 2:52 pm
by Lynx Shafir
Ah I see