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Traps (a list)
Posted: Fri Jun 03, 2016 3:55 pm
by Rose
I was thinking about a bear/leg trap that when stepped on by flesh and blood units it would take 5 or so damage... the trap itself would be invisible to most units and be buildable in forest... cost maybe 2
EDIT BY COOLguy
current suggestions:
- Ground spikes
- Pit/Booby Trap
viewtopic.php?f=80&t=1295
- Forest trap = Pit
viewtopic.php?f=80&t=1647
- Caltrops
viewtopic.php?f=80&t=2399
- Bear trap
- Pit trap
viewtopic.php?f=79&t=1265&
Re: New trap
Posted: Fri Jun 03, 2016 3:56 pm
by DoomCarrot
Ok, I think there have been like 10 different trap posts now, we should merge them all

Re: New trap
Posted: Fri Jun 03, 2016 3:59 pm
by Rose
Yea and there spread out all over the forum it's near impossible to find all of them... sucks
Re: New trap
Posted: Tue Dec 13, 2016 9:24 pm
by Detros
DoomCarrot wrote:Ok, I think there have been like 10 different trap posts now, we should merge them all

EDIT:
Re: Traps (a list)
Posted: Tue Dec 20, 2016 6:20 pm
by COOLguy
Thanks! (Left them separate threads so that they could be implemented separately... and a few were in list threads)
Re: Traps (a list)
Posted: Fri Jan 18, 2019 1:54 pm
by Lynx Shafir
Could we work in this?
Re: Traps (a list)
Posted: Fri Jan 18, 2019 3:45 pm
by godOfKings
May b other traps like pit traps and booby traps can also b built by units like ranger, ninja, Maori warrior, and amazon dart blower besides workers, with special traits like
Maori warrior's trap reduces speed for a few turns (so that they can catch their prey and eat them

) ,
amazon's one will obviously give poison effect,
Ranger will b able to build similar traps to workers with some basic dmg
And may b ninja can also create arrow/shuriken shooting traps with area effect damage of power range 1 wen stepped on
Re: Traps (a list)
Posted: Fri Jan 18, 2019 7:01 pm
by Lynx Shafir
Good idea
I think we should link them to a "trap making tech-(wip name)
.
- default tech-
u get with buying a certain" just worker trap - gem "ex spike trap
(still workers have some no tech primitive traps)
After research the above mentioned units gain the set trap ability - with CD but 1 action
2.later we may think additional usega like
Unlock advanced traps
Previous for dmg increase
Unlock some tavern unit*