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Traps (a list)

Posted: Fri Jun 03, 2016 3:55 pm
by Rose
I was thinking about a bear/leg trap that when stepped on by flesh and blood units it would take 5 or so damage... the trap itself would be invisible to most units and be buildable in forest... cost maybe 2

EDIT BY COOLguy
current suggestions:

- Ground spikes
- Pit/Booby Trap viewtopic.php?f=80&t=1295
- Forest trap = Pit viewtopic.php?f=80&t=1647
- Caltrops viewtopic.php?f=80&t=2399
- Bear trap
- Pit trap viewtopic.php?f=79&t=1265&

Re: New trap

Posted: Fri Jun 03, 2016 3:56 pm
by DoomCarrot
Ok, I think there have been like 10 different trap posts now, we should merge them all :?

Re: New trap

Posted: Fri Jun 03, 2016 3:59 pm
by Rose
Yea and there spread out all over the forum it's near impossible to find all of them... sucks

Re: New trap

Posted: Tue Dec 13, 2016 9:24 pm
by Detros
DoomCarrot wrote:Ok, I think there have been like 10 different trap posts now, we should merge them all :?
EDIT:

Re: Traps (a list)

Posted: Tue Dec 20, 2016 6:20 pm
by COOLguy
Thanks! (Left them separate threads so that they could be implemented separately... and a few were in list threads)

Re: Traps (a list)

Posted: Fri Jan 18, 2019 1:54 pm
by Lynx Shafir
Could we work in this?

Re: Traps (a list)

Posted: Fri Jan 18, 2019 3:45 pm
by godOfKings
May b other traps like pit traps and booby traps can also b built by units like ranger, ninja, Maori warrior, and amazon dart blower besides workers, with special traits like
Maori warrior's trap reduces speed for a few turns (so that they can catch their prey and eat them :twisted: ) ,
amazon's one will obviously give poison effect,
Ranger will b able to build similar traps to workers with some basic dmg
And may b ninja can also create arrow/shuriken shooting traps with area effect damage of power range 1 wen stepped on

Re: Traps (a list)

Posted: Fri Jan 18, 2019 7:01 pm
by Lynx Shafir
Good idea

I think we should link them to a "trap making tech-(wip name)
.
- default tech-

u get with buying a certain" just worker trap - gem "ex spike trap
(still workers have some no tech primitive traps)


After research the above mentioned units gain the set trap ability - with CD but 1 action

2.later we may think additional usega like
Unlock advanced traps
Previous for dmg increase
Unlock some tavern unit*