Resigning
Posted: Fri Jun 17, 2016 7:35 pm
Ok, so I have begun to notice how annoying the resignation option is. When you resign, your units automatically "lose." They do not turn into an Ai, they just.... Become obstacles.
In one game I'm playing, 4 of 6 players have resigned for almost no reason. This has left me and Hardeep battling each other with 60% of the world being occupied by pointless, dead, ally and enemy obstacles. This has made the game a dreary, painfully terrible and ridiculous game.
Also, in another 4 player game I was playing, I had prepared a decent strategy to force back my two opponents while they were busy fighting the person on the oppositte corner of the map. Unfourtanately, the turn I launched my offensive, the guy on the opposite corner resigned for no reason, and my two adjacent opponents quickly re-routed their armies from the now useless, dead, resigned player to fight me, and I was soundly defeated, lost my momentum, and my strategy was utterly defeated because the other player ceased to exist.
In other words, it is stupid that when a player resigns, they do not become an AI imo.
In one game I'm playing, 4 of 6 players have resigned for almost no reason. This has left me and Hardeep battling each other with 60% of the world being occupied by pointless, dead, ally and enemy obstacles. This has made the game a dreary, painfully terrible and ridiculous game.
Also, in another 4 player game I was playing, I had prepared a decent strategy to force back my two opponents while they were busy fighting the person on the oppositte corner of the map. Unfourtanately, the turn I launched my offensive, the guy on the opposite corner resigned for no reason, and my two adjacent opponents quickly re-routed their armies from the now useless, dead, resigned player to fight me, and I was soundly defeated, lost my momentum, and my strategy was utterly defeated because the other player ceased to exist.
In other words, it is stupid that when a player resigns, they do not become an AI imo.