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Village

Posted: Sat Jul 16, 2016 8:26 am
by Lancer
So i had this idea for long time but pretty much this is one way too improve your TC's,pretty much it takes 3 turns to build a village and it produces money corriers to improve production in TC,so you pretty much build up the countryside around TC to help your production.Here are some conditions.
-Can not be built next to TC (right,left,top,bottom) of TC,you can still build them at edge of TC.
-Villages can not be built without TC,just like factorys but it works like this
0 TC= 0 villages
1 TCs=2 villages
2 TCs=4 villages
HP:20
Armor:1
Pierce:2
Built Time:3
Trains:Money Coruiers
As for icon im not artist sry :(
As for Upgrade,im not sure becose money corruiers arleady require gems to be unlocked,we can either make money corruiers default unit,make different type of money corruier for village.

Re: Village

Posted: Sat Jul 16, 2016 4:58 pm
by TheBluePhoenix
I like this idea..

Re: Village

Posted: Sun Jul 17, 2016 4:04 pm
by DoomCarrot
I think maybe villages should take a bit longer to build than a factory, but otherwise this is an awesome idea!

Re: Village

Posted: Sun Jul 17, 2016 6:47 pm
by Lancer
Alrigithy we can make it 4 turns and also change 20 HP to 25 HP ;)

Re: Village

Posted: Mon Jul 18, 2016 5:16 pm
by DoomCarrot
4 turns with ambidextria?

Also, I just realized this might make disbanded knights very commonly used. :)

Re: Village

Posted: Mon Aug 22, 2016 2:26 pm
by samuelch
Villages can train cows and catapults can launch the cows to enemy's units to bring plague to them. :mrgreen:

Re: Village

Posted: Mon Aug 22, 2016 4:10 pm
by DoomCarrot
Lol, there was a cow flinging tech idea a while ago. :lol:

Re: Village

Posted: Tue Aug 23, 2016 6:07 pm
by Disco
hoo hoo..what about incendiary pigs too?