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Trigger effect feature - randomize

Posted: Mon Aug 08, 2016 9:23 pm
by Stratego (dev)
if you could randomize the triggers you might get random things
- you could set in the "message text part" extra info, this:

Code: Select all

RND1(10)
    - RND1 - be random effect in effect group: 1 (among effects that are marked with RNDx where x = 1)
    - (10) 10 weight to that it comes out

so sample

- condition
- effect1 text:"RND1(10)"
- effect2 text:"RND1(30)"
- effect3 text:"RND1(20)"
- effect4 text:"RND2(10)"
- effect5 text:"RND2(10)"

here 2 effects will fire:
1. effect1 OR effect2 OR effect3 (with chances: 20%, 60%, 40% respectively)
2. effect4 OR effect5 (each with 50-50% chance)



what do you think? would you use it?

Re: Trigger effect feature - randomize

Posted: Tue Aug 09, 2016 1:09 am
by DoomCarrot
This is cool, would definately help make the Ai hard to predict. Impossible, actually. :)

Re: Trigger effect feature - randomize

Posted: Tue Aug 09, 2016 2:06 am
by COOLguy
Cool. Never would have thought of it.

Re: Trigger effect feature - randomize

Posted: Wed Aug 10, 2016 10:57 am
by Disco
Very nice!
Although, could someone explain the effects please?

Is it movement/power/sight/speed/armour(s) etc?
or all of the above, and anything in between ;)

Re: Trigger effect feature - randomize

Posted: Wed Aug 10, 2016 12:01 pm
by DoomCarrot
Basically, the effect can be anything basically. So you could have up to ten possible effects, and the randomizer picks one at, well, random. :)

Re: Trigger effect feature - randomize

Posted: Wed Aug 10, 2016 10:42 pm
by Disco
Thanks mate :) Should be fun experimenting with!

Re: Trigger effect feature - randomize

Posted: Sun Nov 06, 2016 12:03 pm
by tamtam12345
Is this trigger can use now?