Necromancer IMPLEMENTED
- Alexander82
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Necromancer IMPLEMENTED
Unit that can create permanent golems
It needs another spell.
Being a unit meant to summon other units the other spells could be support spells like:
Increase vanishing counter
Increase attack
Increase defense
Mending undead units
It needs another spell.
Being a unit meant to summon other units the other spells could be support spells like:
Increase vanishing counter
Increase attack
Increase defense
Mending undead units
Age of Fantasy design leader
- DoomCarrot
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Re: Necromancer
Very cool, and very creepy. 
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Stratego (dev)
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Re: Necromancer
ok! all up on server in 20 minutes.
not all abilities.
only summoning a flesh golem (with vanishing yet until we have extra summoning technique) and some spells
not all abilities.
only summoning a flesh golem (with vanishing yet until we have extra summoning technique) and some spells
- Alexander82
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Re: Necromancer IMPLEMENTED
I see that right noe the flesh golem stats are the same of the bone golem. I'd make different stats:
I am also tempted to make it more difficult to summon, like placing a cooldown or requesting a bigger corpse.
I think of it more as an attacker than a defender like the bone version. It can be dangerous but less durable.Hp 40
Attack 10
Armor 2
Pierce armor 2
Range 1
Sight 5
Speed 4
Action 2
I am also tempted to make it more difficult to summon, like placing a cooldown or requesting a bigger corpse.
Age of Fantasy design leader
- TheBluePhoenix
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Re: Necromancer IMPLEMENTED
nice idea..!
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
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Stratego (dev)
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Re: Necromancer IMPLEMENTED
the hp should be similar as bone since the image shows also a mega unit as the bone golem.
to be more costy: have you seen that it has vanishing? (i was not sure by reading what you suggested)
to be more costy: have you seen that it has vanishing? (i was not sure by reading what you suggested)
- Alexander82
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Re: Necromancer IMPLEMENTED
Yes. I mean that you can easily summon one every turn.
Age of Fantasy design leader
Re: Necromancer IMPLEMENTED
Hi, I suggest he gets the ability to transform ordinary wagons into GOLEM WAGON
http://www.ageofstrategy.net/viewtopic. ... 88e68b82fc
http://www.ageofstrategy.net/viewtopic. ... 88e68b82fc
There never was much hope... just a fool's hope
- Alexander82
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Re: Necromancer IMPLEMENTED
I've corrected the team color and added 2 alternative staves
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- Necromancer.png (20.92 KiB) Viewed 8608 times
Age of Fantasy design leader
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Stratego (dev)
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Re: Necromancer IMPLEMENTED
I like all let others vote which is best.
- Alexander82
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Re: Necromancer IMPLEMENTED
Daniel, can you make the range of the summon spell a big wider? Like 2 or 3, cause it's not always easy to reach the corpse you need in time (the necro is slow and you often have enemies walking on the corpse before you can use it)
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Stratego (dev)
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Re: Necromancer IMPLEMENTED
We can make a reani.ation spell from it like the lich has, maybe with lower range like 5
- Alexander82
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Re: Necromancer IMPLEMENTED
That would be good, but will it raise multiple golems?
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Stratego (dev)
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Re: Necromancer IMPLEMENTED
oh. no. that would not be good.
than i
- either suggest transporting them with wagons
- or make a new "reanimation" spell that choses rangdomly only 1 corpse to raise the golem (would require coding)
than i
- either suggest transporting them with wagons
- or make a new "reanimation" spell that choses rangdomly only 1 corpse to raise the golem (would require coding)
- Alexander82
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