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Uruk tent - IMPLEMENTED
Posted: Fri Aug 19, 2016 10:49 am
by Alexander82
This factory will train uruk hai units.
I was thinking about making that a single factory for every current and future lotr inspired units (like uruk, cave trolls and such) what do you think?
Re: Uruk tent
Posted: Fri Aug 19, 2016 7:37 pm
by Stratego (dev)
nice!
but i think it should only be uruk building.
Re: Uruk tent - IMPLEMENTED
Posted: Fri Aug 19, 2016 7:46 pm
by Stratego (dev)
it is in!
Re: Uruk tent - IMPLEMENTED
Posted: Fri Aug 19, 2016 10:35 pm
by Alexander82
Thank you!
Re: Uruk tent - IMPLEMENTED
Posted: Fri Aug 19, 2016 11:34 pm
by Alexander82
I don't know if is meant to be that way but it takes really long to s build a tent. It say there is a -50% construction bonus
Re: Uruk tent - IMPLEMENTED
Posted: Sat Aug 20, 2016 5:39 am
by Stratego (dev)
yes, i thought it might be a bit more costy to build "volcano" units, at least third or half of a volcano or something.
bad idea?
Re: Uruk tent - IMPLEMENTED
Posted: Sat Aug 20, 2016 6:27 am
by Alexander82
It is a bit slow (9 turns), So instead of a construction negative bonus what about making it a bit bulkyer? (more hp/armor) and keep it slower as it is?
Re: Uruk tent - IMPLEMENTED
Posted: Sat Aug 20, 2016 10:18 am
by Stratego (dev)
ok, give me the exact suggested values for all stats we change - thanks.
Re: Uruk tent - IMPLEMENTED
Posted: Sat Aug 20, 2016 11:21 am
by Alexander82
As far as i've understood the principles behind building speed it should be mending_rate+%Bonus for every worker action but the first turn, no matter what, the building will have a single hp, is that right?
I would suggest those stats:
hp 50
Armor 3
Pierce armor 5
sight 4
mend bonus 0%
That way you could make a single tent in 2 round if using 4 workers at once (50-1=49/7(goblin mending rate))
What do you think?
Re: Uruk tent - IMPLEMENTED
Posted: Sat Aug 20, 2016 9:03 pm
by Stratego (dev)
ok in next it will be almost like this.