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Spirit tower IMPLEMENTED
Posted: Fri Aug 19, 2016 5:31 pm
by Alexander82
This tower increas the ties between the undead body and soul
The effect should be that in a certain radius vanishing creatures don't vanish (the vanishing counter don't decrease if you end your turn inside those towers radius)
What do you think about that?
I'd make those towers like dark pillars with cristals on top
Re: Spirit tower
Posted: Fri Aug 19, 2016 6:57 pm
by Stratego (dev)
Awesome idea!
Re: Spirit tower
Posted: Sat Aug 20, 2016 6:24 am
by Alexander82
Here
Re: Spirit tower
Posted: Sat Aug 20, 2016 6:40 am
by Hardeep
Nice!

A shadow maybe?
Re: Spirit tower
Posted: Sat Aug 20, 2016 6:53 am
by Alexander82
Do you mean a shadow or more shading?
Re: Spirit tower
Posted: Sat Aug 20, 2016 7:53 am
by Hardeep
Actually..... scrap that, animate the fire and its perfect
Re: Spirit tower
Posted: Sat Aug 20, 2016 7:54 am
by Alexander82
I've never tried animating. Should i make a gif?
Re: Spirit tower
Posted: Mon Aug 22, 2016 10:06 pm
by Alexander82
Is that ok?
Re: Spirit tower
Posted: Sat Sep 03, 2016 10:07 am
by Alexander82
Do you like that Daniel?
We might just need some stats
Re: Spirit tower
Posted: Sat Sep 03, 2016 12:03 pm
by Alexander82
What about:
HP: 60
Armor 2
Pierce 4
Speed 0
Sight 8
Action 1
Effect Range 4
Construction bonus 0%
Mend Bonus 50%
Vanishing units in its range do not loose their vanishing if they stay in the tower range until the end of the turn (if this isn't possible you might make units in the tower range gaining +1 vanishing, but it shouldn't stack with several towers)
Re: Spirit tower
Posted: Sun Sep 04, 2016 5:21 am
by Stratego (dev)
Alexander82 wrote:Do you like that Daniel?
We might just need some stats
yes! awesomely nice!
Re: Spirit tower ACCEPTED
Posted: Sat Nov 11, 2017 10:19 am
by LordOfAles
IMPLEMENTED
Re: Spirit tower IMPLEMENTED
Posted: Sat Nov 11, 2017 6:33 pm
by Alexander82
yep