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Cave troll Revamp - Regeneration for trolls like in D&D

Posted: Fri Aug 19, 2016 5:38 pm
by Alexander82
Something i think we should add for trolls is a regeneration effect.
In d&d trolls treat any damage received like non-lethal damage unless it comes from fire or acid and every turn regenerate a portion of that damage until completely healed

I think we should improve our troll (that right now is outshined by other units) making him an effective defender for our tcs

Re: Regeneration for troll like in D&D

Posted: Fri Aug 19, 2016 6:58 pm
by Stratego (dev)
Good!

Re: Regeneration for troll like in D&D

Posted: Fri Aug 19, 2016 10:38 pm
by Alexander82
Do you think would be better to make a weaker effect (like 10%) or add a tech to research and make the effect stronger (like 20%)?

Re: Cave troll Revamp - Regeneration for trolls like in D&D

Posted: Mon Sep 12, 2016 2:29 pm
by Alexander82
Daniel i would also add the trample effect for the huge club attack

Also the regeneration should affect every troll unit in game