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Cancellation of unit in TC's -

Posted: Wed Aug 24, 2016 8:13 am
by Disco
Man its so frustrating, when you have a unit almost produced, that can be cancelled in under a second by a miss-press or lag.

I would like a confirmation button added, that you wish to cancel the building of a unit. I know it may slow it up a bit, but think of the turn mistakes you'll save ;) Or even a undo type button :?

E.G. Catapult is 1 turn away from being produced, so you click the unit line, to see what to build next (you know..plan), an nothing happens. So you press again.... :shock: WTF?!?. I didnt want to cancel my catapult which is almost built, for a friggin skirmisher :x

Re: Cancellation of unit in TC's -

Posted: Wed Aug 24, 2016 8:14 am
by DoomCarrot
I hate when this happens. To be fair, this game has simply taught me patience. :lol:

Re: Cancellation of unit in TC's -

Posted: Wed Aug 24, 2016 8:16 am
by Disco
DoomCarrot wrote:I hate when this happens. To be fair, this game has si ply taught me patience. :lol:
Man that was quick!

Re: Cancellation of unit in TC's -

Posted: Wed Aug 24, 2016 8:18 am
by DoomCarrot
Lol, didn't even realize I responded one minute after this was posted. :lol:

Re: Cancellation of unit in TC's -

Posted: Mon Sep 19, 2016 11:42 pm
by Madmartigan
I completely agree. Ive had this happen more than a few times. Same deal with the consumables, i used them once to see how they went but since then ive re-bought them for a rainy day but ive used almost all of them by accident now. An unfortunate waste of gems :/ maybe an "undo last move" button is called for at least? I dont know how many times ive moved an archer and thought "crap, why didnt i attack with him before i moved!?"..... *restart map*. I see carrots point on patience but like the op said, sometimes lag or a fat finger can mess up your whole day :/

Just to throw it out there, this is the kind of stuff that makes a player do a speedy uninstall methinks

Re: Cancellation of unit in TC's -

Posted: Tue Sep 20, 2016 11:56 am
by ejm29
I couldn't agree more, I can't count the number of times I've been making a costly unit, just to have it all messed up by my inaccurate fingers. The feeling of frustration and regret is truly overbearing. :lol:

Re: Cancellation of unit in TC's -

Posted: Tue Sep 20, 2016 12:36 pm
by Alexander82
Totally agree

An undo buttons for at least one action would be great.

We might disable the undo only for action that have a chance of failure

Re: Cancellation of unit in TC's -

Posted: Tue Sep 20, 2016 1:14 pm
by Midonik
I agrre too.

Re: Cancellation of unit in TC's -

Posted: Tue Sep 20, 2016 1:16 pm
by Alpha
Agree

Re: Cancellation of unit in TC's -

Posted: Tue Sep 20, 2016 5:30 pm
by TheBluePhoenix
Nice one..

Re: Cancellation of unit in TC's -

Posted: Tue Sep 20, 2016 8:39 pm
by Hardeep
ejm29 wrote:I couldn't agree more, I can't count the number of times I've been making a costly unit, just to have it all messed up by my inaccurate fingers. The feeling of frustration and regret is truly overbearing. :lol:
Too many dead people are coming from the grave....... :?

Re: Cancellation of unit in TC's -

Posted: Tue Sep 20, 2016 8:41 pm
by DoomCarrot
It is good to see some old players returning though. :)

Re: Cancellation of unit in TC's -

Posted: Fri Sep 23, 2016 3:18 pm
by ejm29
I never "left" as such, I was still reading the forum a lot, but I was unable to log into my account for ages.
Good to be logged in again though. :lol:

Re: Cancellation of unit in TC's -

Posted: Fri Sep 23, 2016 5:41 pm
by TheBluePhoenix
ejm29 wrote:I never "left" as such, I was still reading the forum a lot, but I was unable to log into my account for ages.
Good to be logged in again though. :lol:
Cool!