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Human Tech: Exorcism IMPLEMENTED

Posted: Thu Aug 25, 2016 2:27 pm
by Alexander82
This tech will unlock a new spell for priest, missionary and templar that allow to inflict holy damage to undeads

The damage should be dealt in the range of a normal heal spell and it makes an amount of damage related to the heal rate of the unit

Re: Human Tech: Exorcism

Posted: Wed Dec 07, 2016 11:17 am
by Alexander82
Tech icon

Re: Human Tech: Exorcism

Posted: Wed Dec 07, 2016 1:33 pm
by Alpha
Sounsd good and OP

Re: Human Tech: Exorcism

Posted: Wed Dec 07, 2016 7:56 pm
by MightyGuy
Cool Idea!

Re: Human Tech: Exorcism

Posted: Wed May 10, 2017 6:37 am
by Stratego (dev)
it is ready, up on server please check

Re: Human Tech: Exorcism IMPLEMENTED

Posted: Thu Aug 10, 2017 11:40 am
by Sunrise Samurai
For a slight adjustment, can we just have it make all healing spells able to target undead, doing damage instead of healing? Also, this is almost useless until church becomes buildable.

Re: Human Tech: Exorcism IMPLEMENTED

Posted: Sun Aug 13, 2017 10:26 am
by Alexander82
That was my first suggestion but it wasn't possible.

I just think that both heal spell and exorcism should deal a damage based on the healing rate stats