Page 1 of 2

Wood Shaper - IMPLEMENTED

Posted: Sat Aug 27, 2016 4:24 pm
by samuelch
An elf that only have spells to grow nature. This elf unit can grow elf spiked wall, a tree for makeshift walls, and the elf bridge. The elf nature shaman can also raise the tree to make it bigger (stronger wall).

Re: Elf Nature Shaman

Posted: Sat Aug 27, 2016 4:33 pm
by Alexander82
There already is the druid that is mostly a nature shaman.
Try another name

Re: Elf Nature Shaman

Posted: Sat Aug 27, 2016 4:49 pm
by samuelch
Elf Shyde?

Re: Elf Nature Shaman

Posted: Sat Aug 27, 2016 4:51 pm
by Alexander82
Isn't it like a fairy?

Anyway, is it like a worker? (permanent building?)

What about wood shaper for the name?

Re: Elf Nature Shaman

Posted: Sat Aug 27, 2016 4:57 pm
by Alexander82
I suggest amonge the other spells to place the following:

Forestwalk (cause he can shape the wood to make you pass through)

Entangle (debuff, aoe, enemy units affected have to pass a check with that % 100-(target attack*5), if they don't pass the check they can't move until the next turn (they can still attack)) Imade this for my ranger unit that you can find here:
viewtopic.php?f=86&t=2201 and it would fit well for a unit that can shape plants

Re: Elf Nature Shaman

Posted: Sat Aug 27, 2016 5:09 pm
by samuelch
Well how about:Entangle, Growing Trees (make all plant stuff like ent and spiked wall stronger), and Bridges? This unit will give elf a little more naval power too because of the bridges.
I change the growing tree ability to make elf witch ent summoning ability useful,

Re: Elf Nature Shaman

Posted: Wed Aug 31, 2016 1:36 pm
by Alexander82
I'm trying working on a image

Re: Elf Nature Shaman

Posted: Wed Aug 31, 2016 1:53 pm
by samuelch
I like the appearance and the animation.
Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 3
Spell Range 4
action 1
Spells:Grow (Increase spiked wall, elf outpost, bridge, and ents max hp by 5)
Create Bridge (create bridge instanly on a water tile)
Entangle
Built at tcs
:)

Re: Elf Nature Shaman

Posted: Thu Sep 01, 2016 9:20 am
by Alexander82
I have edited the base image (the hairs) and created 2 alternative animations

this is the first

Re: Elf Nature Shaman

Posted: Thu Sep 01, 2016 9:20 am
by Alexander82
This one use the same lines of the staff

Re: Elf Nature Shaman

Posted: Thu Sep 01, 2016 12:20 pm
by Alpha
I am not sure how often this unit will be used and how :?:

Re: Elf Nature Shaman

Posted: Thu Sep 01, 2016 12:23 pm
by Alexander82
Entangle is a control spell. it shall be good to block large amounts of basic units
Also it might have a spell to summon plants like portable walls to stop big units
About the buff i think it might add damage to ents or armor to buildings

Re: Elf Nature Shaman

Posted: Thu Sep 01, 2016 12:27 pm
by Alpha
A decent idea, the point of this unit is too stop enemy troops from advancing

Re: Elf Nature Shaman

Posted: Thu Sep 01, 2016 12:30 pm
by Alexander82
Yes, it is the unit meaning. We might also consider giving it a heal spell, maybe one made for wooden units

Re: Elf Nature Shaman

Posted: Thu Sep 01, 2016 12:37 pm
by Alpha
Nioce :lol:

Re: Elf Nature Shaman

Posted: Sat Sep 10, 2016 2:26 pm
by Alexander82
Slower animation

Re: Elf Nature Shaman

Posted: Sat Sep 10, 2016 2:32 pm
by Alexander82
My suggested stats:
Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 2
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (2x heal rate)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile)
Entangle (debuff, aoe, enemy units affected have to pass a check with that % 100-(target attack*5), if they don't pass the check they can't move until the next turn (they can still attack))
Forestwalk
Built at tcs, great tree
This way we have the elven counterpart for healer that can support by creating bridges, controlling the field and healing

Re: Elf Nature Shaman

Posted: Sat Sep 10, 2016 3:49 pm
by samuelch
I think the animation is too slow but I like the stats and the spells.

Re: Elf Nature Shaman

Posted: Sat Sep 10, 2016 5:29 pm
by Alexander82
In game it shall be faster

Re: Elf Nature Shaman

Posted: Sat Sep 10, 2016 6:24 pm
by Alpha
I think the Nature Shaman should be made in the Great Tree.

Re: Elf Nature Shaman

Posted: Sat Sep 10, 2016 6:35 pm
by Alexander82
i agree

Re: Elf Nature Shaman

Posted: Thu Sep 22, 2016 12:28 pm
by Alexander82
New animation

Re: Elf Nature Shaman

Posted: Thu Sep 22, 2016 12:38 pm
by Alpha
The Animation is definitely a improvement. But maybe the Blue glow from his staff should be Green?

Re: Elf Nature Shaman

Posted: Thu Sep 22, 2016 1:11 pm
by Alexander82
I thought aboyt it but i was trying to keep some congruence with magical effects in game using the same color. Let's ask daniel

Re: Elf Nature Shaman

Posted: Thu Sep 22, 2016 1:40 pm
by Alpha
We also need more male units for the elfs.

Re: Elf Nature Shaman

Posted: Thu Sep 22, 2016 2:01 pm
by Alexander82
Yes, i tought the same

Re: Wood Shaper DISCUSSING

Posted: Wed Jan 03, 2018 7:52 pm
by Stratego (dev)
Spells:Grow (Increase spiked wall, elf outpost, bridge, and ents max hp by 5)
we can not spawn different units with one spell, we need specific spells for that.
what does "max hp by 5" means?

also any cooldown here?

Re: Wood Shaper DISCUSSING

Posted: Wed Jan 03, 2018 7:56 pm
by makazuwr32
He has different spells
Alexander82 wrote:My suggested stats:
Cost 4
HP 12
Attack 3
Range 1
Sight 5
Armor 0
Pierce Armor 0
Speed 2
Sight 6
Spell Range 4
Heal rate 5
action 1
Spells:
Growth: Healing spell for wooden units and buildings (2x heal rate)
Heal: (for normal units)
Create Bridge (create bridge instanly on a water tile) I think it needs 1-2 turns cooldown
Entangle (debuff, aoe, enemy units affected have to pass a check with that % 100-(target attack*5), if they don't pass the check they can't move until the next turn (they can still attack)) i think that it needs 3 turns cooldown
Forestwalk
Built at tcs, great tree
This way we have the elven counterpart for healer that can support by creating bridges, controlling the field and healing

Re: Wood Shaper DISCUSSING

Posted: Wed Jan 03, 2018 7:57 pm
by Midonik
He mean that you can increase maximal health of those units,not spaw them.

Re: Wood Shaper DISCUSSING

Posted: Wed Jan 03, 2018 7:58 pm
by makazuwr32
but i more like spells of alexander82 suggestion.