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Dark altar - IMPLEMENTED

Posted: Thu Sep 08, 2016 8:08 am
by Alexander82
A building that will be destined to raise stronger units like the spectral rider and demons

Re: Dark altar

Posted: Thu Sep 08, 2016 12:16 pm
by Alpha
Got this from my Demon's Topic right? :mrgreen:







inspiration at its finest :lol:

Re: Dark altar

Posted: Thu Sep 08, 2016 12:50 pm
by Alexander82
Yes, it shall need a building for that kind of units :)

Re: Dark altar

Posted: Thu Sep 08, 2016 12:51 pm
by Alpha
>.< What about facebook?

Re: Dark altar

Posted: Thu Sep 08, 2016 12:52 pm
by Alexander82
?

Re: Dark altar

Posted: Thu Sep 08, 2016 7:02 pm
by Stratego (dev)
nice idea!

suggestions: the animation is too synchronous, make them async and will look good! thanks!

Re: Dark altar

Posted: Thu Sep 08, 2016 7:22 pm
by Alexander82
edited

Re: Dark altar

Posted: Thu Sep 08, 2016 7:24 pm
by Stratego (dev)
i am afraid we can not make animated buildings currently.
but is will check.

Re: Dark altar

Posted: Thu Sep 08, 2016 7:25 pm
by Alexander82
Oh, too bad
I'll just make 2 frames then (units inside - no units)

Re: Dark altar

Posted: Thu Sep 08, 2016 8:29 pm
by Alpha
I believe that the Altar should be operated by a specific unit, maybe a necromancer or Lich?

Re: Dark altar

Posted: Thu Sep 08, 2016 8:35 pm
by Alexander82
This idea isn't bad

What about making it like a unit that is created by a necromancer in a few turns? After that is a unit with 0 speed that can summon demons with a cooldown

Re: Dark altar

Posted: Thu Sep 08, 2016 8:38 pm
by Alpha
That's a pretty good Idea! Maybe a summoner?