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new unit marksman ACCEPTED

Posted: Mon May 04, 2015 11:33 am
by silentz27
This unit is use full for hunting and scouting high-speed shooter and long movement

Marksman

Posted: Sun Sep 11, 2016 3:36 am
by Alpha
A Highly Accurate and long range unit with a specialized Recurve Bow.

Cost:5
Hp:20
Attack Power:10
Range:9
Armor:0
Pierce Armor:2
Speed:3
Sight:5

Re: Marksman

Posted: Wed Sep 14, 2016 7:40 am
by MightyGuy
What do you think?

Re: Marksman

Posted: Wed Sep 14, 2016 12:00 pm
by Alpha
It's stance look's very similar to a Elf but ya its great!

Re: Marksman

Posted: Wed Sep 14, 2016 12:27 pm
by MightyGuy
thats from elf archer! i change it! thanks

Re: Marksman

Posted: Wed Sep 14, 2016 12:54 pm
by MightyGuy
Changes: Bow and arrow look like more durable...

Re: Marksman

Posted: Wed Sep 14, 2016 1:13 pm
by Alpha
That's really good! But I am started to think it should have a Helmet.

Re: Marksman

Posted: Wed Sep 14, 2016 1:44 pm
by Alexander82
Try to use more shading on the skirt and correct team color (you can make it more light but not darker)

Re: Marksman

Posted: Wed Sep 14, 2016 5:15 pm
by MightyGuy
Now i changed

Re: Marksman

Posted: Wed Sep 14, 2016 5:28 pm
by Alpha
Pretty good!

Re: Marksman

Posted: Wed Sep 14, 2016 6:00 pm
by Alexander82
You still need to add a team color

You might just color the sash with the color used for team

Re: Marksman

Posted: Wed Sep 14, 2016 6:13 pm
by DoomCarrot
The sash is the bowstring :lol:

Also, he looks like he is wearing a beret

Re: Marksman

Posted: Wed Sep 14, 2016 6:36 pm
by MightyGuy
Now with armor... new edited

Re: Marksman

Posted: Wed Sep 14, 2016 6:47 pm
by DoomCarrot
Looks good! Although it could use some shading

Re: Marksman

Posted: Wed Sep 14, 2016 6:59 pm
by Alexander82
A suggestion about shading

To obtain the effect of having more depth you should use more shading on the sides and more light on the center, all in a progressive way. That way you'll obtain the illusion of that part being more in front of the rest (it is a way to simulate how light hit an object)

Re: Marksman

Posted: Wed Sep 14, 2016 7:07 pm
by MightyGuy
thanks.

Re: Marksman

Posted: Thu Sep 22, 2016 3:12 pm
by Alpha
I have high hopes for this unit. :) Also got inspiration from the Marksman Tower.

Re: Marksman

Posted: Thu Sep 22, 2016 3:53 pm
by DoomCarrot
This unit is already pretty solid looking. However, I would like to suggest a special (which I suggested on another marksman-like unit but it was not liked).

Maybe this unit could have a special attack: If he moves, he cannot use the special attack, and if he uses the special attack, he cannot move that turn. However, the special gives him +3-5 or so to his attack that turn. So if you put your marksmen in a strategic position or in towers where they do not have to move, they are even more deadly. :)

Note: Either the normal attack would have to be lowered or his cost would have to be raised if we implemented this. Is this a good idea or no?

Re: Marksman

Posted: Thu Sep 22, 2016 3:59 pm
by Alpha
That's a good Idea!

Re: Marksman

Posted: Fri Mar 30, 2018 8:13 pm
by COOLguy
merged same topics

Re: new unit marksman ACCEPTED

Posted: Sat Oct 27, 2018 6:35 am
by Stratego (dev)
accepted please someone make json for it - thanks!

Re: new unit marksman ACCEPTED

Posted: Wed May 06, 2020 4:43 am
by Morningwarrior
wow and me thinking i was the first to think about marksman.