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Scaledfolks - Dragons and reptiles - MERGED

Posted: Wed Aug 17, 2016 4:36 pm
by Skelegonsans
It would be really cool if u could make dragons as a separate race, like for exemple: the dragon queen builds dragon nests (like a worker unit), and the drakes are like the main attackers, tge wyverns are flying units and very fast, the devourers are heavy ground dragons with lifelink, the red dragon can use the fire breath... and u can put the dragons of the other races together with this one too. The dragons' units should obviously be a bit more costy than other races but also way more powerful. How does that sound

Re: Dragons as a separate race

Posted: Wed Aug 17, 2016 5:23 pm
by DoomCarrot
Hm, the way I see it, each race must have:

1. Ability to build and fortify
2. Basic anti- units. Anti-cav, anti-infantry, anti-building, anti-ships, and anti-flying.
3.Every race must be capable of having a well balanced army

So, we would need some sort of worker dragons, dragons for each category of basic units, and all dragon units must be reasonably priced and balanced.

Re: Dragons as a separate race

Posted: Wed Aug 17, 2016 5:28 pm
by Alexander82
More than dragons we might speak of dragonborns. They are a race introduced in d&d made of dragonish humanoids

Re: Dragons as a separate race

Posted: Wed Aug 17, 2016 6:25 pm
by DoomCarrot
Now we're talking. ;)


FUS RO DAH!!! :P

Re: Dragons as a separate race

Posted: Wed Aug 17, 2016 6:33 pm
by Alexander82
LOL, they are different from Skyrim's dragonborn though xD

Re: Dragons as a separate race

Posted: Wed Aug 17, 2016 7:04 pm
by DoomCarrot
I know, but I couldn't resist. :lol:

Re: Dragons as a separate race

Posted: Wed Aug 17, 2016 7:26 pm
by Alexander82
Hahuahua

Re: Dragons as a separate race

Posted: Thu Aug 18, 2016 3:22 pm
by Skelegonsans
Well, every race has anti cavalry, anti infantry and etc. Right? Well with dragons it cold be like this: they have no anti units, however their stats can be higher than usual, or we can make them have a small bonus against every unit? Because putting anti units on dragons would be a bit complicated... about fortification, how about a structure that works like a tower: the dragon den, dragons rest and heal on it. I also thinked of a healer dragon: the white dragon. And maybe a psychic dragon? He can mind control enemies and convert them :D i have many ideas, but i know its not THAT simple. Besides someone needs to do the sprites and all and i have no idea on how to do it, and i know nothing about coding or strings either XD so all i have is ideas, nothing else... i hope its not too complicated to do

Re: Dragons as a separate race

Posted: Thu Aug 18, 2016 3:23 pm
by Skelegonsans
Btw nice skyrim reference XD fus ro dah!!!! :P

New Race: Lizardfolk

Posted: Wed Sep 14, 2016 8:09 pm
by MightyGuy
Lizardfolk (also lizard men ) are a fictional
humanoid species... Image
The Malpheggi lizard man was detailed as a
player character race in the Hollow World
Ecology
Lizardfolk are omnivores, though they have a
preference for meat .
Environment
Lizardfolk are normally found in temperate
marshes and swamps. Lizardfolk are passable
swimmers however, and may be found in
underwater cave systems.
Typical physical characteristics
Lizardfolk are primitive reptilian humanoids
typically standing from six to seven feet tall.
Their scales are normally dull, earthy colors such
as green, brown, or gray. They have a tail for
balance, which measures three to four feet long.
Typical weight is between 200 and 300 pounds
(90 and 136 kg). There are several species of
lizardfolk however, and these can range from 3-
foot-tall (0.91 m) pygmies to 9-foot-tall (2.7 m)
giants.


ADD MORE UNITS,STRUCTURE,TECHS,UPGRADES HERE!

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 8:50 pm
by MightyGuy
They strategy is not Rush. The lizards close to nature like elves but the lizardfolk is strong On Melee but orcs is stronger than lizardfolk. Lizardfolk is like a Humans not too much same. POST YOUR IDEAS HERE.thanks! (Let this topic grow!)

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 8:56 pm
by Midonik
Lizardfolk spearman. Higer HP,normal damege and armor than human spearman (not much),but smaller bonus againist cavalery.

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 8:57 pm
by Alpha
Pretty good idea!

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 8:59 pm
by Midonik
Thanks. Other unit: Lizardfolk mace man. Like on picture.

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 9:00 pm
by MightyGuy
Thanks Midonik. Can you make a picture for that? or just me?

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 9:04 pm
by Midonik
You need to make it yourself. I cant use any grafic program. But let my think,I try to tell you how they should look. (Sure you got some ideas about it too.)

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 9:06 pm
by Midonik
Lets inspiret this photo. Its cool. Spearman: turn to left side,whith shileld like in picture,and spear.

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 9:10 pm
by MightyGuy
okay! i will try to make a picture of it

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 9:14 pm
by Midonik
I will wait. Next unit: Lizardfolk spear thrower (name can be change) Anit-archer unit,but can deal some damege againist other units

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 9:17 pm
by MightyGuy
Okay! Thanks! I finished it soon.

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 9:18 pm
by Midonik
Look like spearman,but with spear ready to trow (you know what I mean?) and without shileld.

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 9:20 pm
by Midonik
Ok,meale,anit-cavalery,anit-archer,now: mage,ranger,cavalery,buldings.

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 9:25 pm
by Midonik
Mage: Lizardfolk shaman,but I dont know what spells he can got. (Mayby somethink make unit swim faster,[Lizardfolks should can go throught water],but I dont know how it can be called)

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 9:29 pm
by Midonik
I cant see Lizardfolk with bow,same on horse. He should ride big lizard,or frog.

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 9:32 pm
by Midonik
Mayby the swamp barracks will be their meale units fabricks? (House make from big sticks and mud)

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 9:40 pm
by Midonik
Stats:
L spearman:
Cost: 2
Hp: 15
Attack power: 6
Range: 1
Armor: 2
Price armor: 1
Speed: 3
300% bonus againist cavalery.

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 9:46 pm
by Midonik
L maceman:
Cost: 2
Hp: 20
Attack power: 8
Armor:2
Price armor: 2
Speed:3
Correct me if you think its bad,but I think its ok.

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 9:52 pm
by Midonik
L spear (jevelin?) thrower
Cost:2
Hp:6
Attack power: 5
Range: 3
Armor:1
Price armor: 5
Speed:3
50% bonus againist archers

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 9:53 pm
by Midonik
Mayby they look tanked,but they got scales,so i think its ok.

Re: New Race: Lizardfolk

Posted: Wed Sep 14, 2016 9:55 pm
by Midonik
I got idea for Lizardfolk,with many spikes at body. He will got big priece and normal armor,and deal bonus damage when couterattack. Cost 4-5.