Units with different tile size - IMPLEMENTED
Posted: Wed May 21, 2014 2:35 am
Dev Daniel told me that new units with different tile sizes (e.g. 2x1, 2x2, 1x2, etc.) are being developed.
My ideas if considered:
1) Training Camp (4x4, structure)-Units stationed inside this structure for a few turns will have an improved stats. The longer the unit stays, the better the stats. Unit capacity is up to 4.
2) Giant Crossbow (4x4, structure)-functions similar to towers but higher damage and low range. Can't attack aerial troops.
3) Ballista (2x1, structure)-functions similar to Giant Crossbow but lower damage, higher range (upto 12), and very effective on flying units.
4) Catapulta (2x1, structure)-similar to ballista but more powerful and effective against heavy armored infantry units (Specifically swordsmen, templars, and hoplites). Has also decent range.
5) Carroballista (2x1, unit)-cart-mounted ballista. Lower power and range. Has decent movement. Effective against heavy armored and aerial units.
For now that is it.
P.S. whoever requested for the Chariot, it was difficult to make a long unit in one tile. Until this multi-tile unit is implemented, Chariot can be made easily.
My ideas if considered:
1) Training Camp (4x4, structure)-Units stationed inside this structure for a few turns will have an improved stats. The longer the unit stays, the better the stats. Unit capacity is up to 4.
2) Giant Crossbow (4x4, structure)-functions similar to towers but higher damage and low range. Can't attack aerial troops.
3) Ballista (2x1, structure)-functions similar to Giant Crossbow but lower damage, higher range (upto 12), and very effective on flying units.
4) Catapulta (2x1, structure)-similar to ballista but more powerful and effective against heavy armored infantry units (Specifically swordsmen, templars, and hoplites). Has also decent range.
5) Carroballista (2x1, unit)-cart-mounted ballista. Lower power and range. Has decent movement. Effective against heavy armored and aerial units.
For now that is it.
P.S. whoever requested for the Chariot, it was difficult to make a long unit in one tile. Until this multi-tile unit is implemented, Chariot can be made easily.