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Armored skeleton - IMPLEMENTED

Posted: Thu Sep 15, 2016 1:26 pm
by Constantin
Cost 7
Hp 50
Attack 15
Range 1
Armor 8
P.armor 9
Move3
Action turn 1/1
Spell resist 20%

Re: Armored skeleton

Posted: Thu Sep 15, 2016 2:09 pm
by Midonik
Nice idea.

Re: Armored skeleton

Posted: Thu Sep 15, 2016 2:11 pm
by Alexander82
Armor values are definitely too high

Re: Armored skeleton

Posted: Thu Sep 15, 2016 2:26 pm
by Constantin
About normal armor I agree should be reduced to 6 , p armor but it is a strong feature of the undead and of the warrior she should be above the rest of the undead

Re: Armored skeleton

Posted: Thu Sep 15, 2016 7:36 pm
by Alpha
it should be a weaker version of the Armored Orc Warrior

Re: Armored skeleton

Posted: Thu Sep 15, 2016 9:04 pm
by Alexander82
I tried to make an image

Re: Armored skeleton

Posted: Thu Sep 15, 2016 9:09 pm
by Alpha
That looks good! But maybe change that sword cus it looks like a pirate cutless

Re: Armored skeleton

Posted: Thu Sep 15, 2016 10:27 pm
by Alexander82
edited

Re: Armored skeleton

Posted: Fri Sep 16, 2016 7:47 am
by Alexander82
I've made bones color lighter, so they are more visible

Re: Armored skeleton

Posted: Fri Sep 16, 2016 9:56 am
by MightyGuy
could you add an animation on his Sword? Like Electric,Burning,Anything Emphisze people

Re: Armored skeleton

Posted: Fri Sep 16, 2016 10:08 am
by Alexander82
I would prefer to avoid adding animations without reason. If the unit has magical effect it would have sense

Re: Armored skeleton

Posted: Fri Sep 16, 2016 10:35 am
by MightyGuy
Skeletons Cannot live without soul,Soul close to health, so, it should add this unit an ability... The "Lich",lich is to increase hp to original hp and decrease hp enemies. The undead Lich different to this unit, this is strong on melee while Undead Lich close to ranged magic or what.. skills..This unit using his magical sword to use the ability Lich. Are you agree on this abilty?to make this unit stronger? its okay to me if you say no...

stats will be.
cost:7
hp:18
attack:7
armor:2
pierce:2
range:1
speed:3
spell Resistance :10%
Special: Lich

Re: Armored skeleton

Posted: Fri Sep 16, 2016 11:26 am
by Alexander82
There is already a skill like that. It is called lifelink.

Do you want this unit to have such a skill?

A heavy armored unit with lifelink would be almoste invulnerable. It should cost much

Re: Armored skeleton

Posted: Fri Sep 16, 2016 11:48 am
by MightyGuy
yes! how much cost to balance it.

Re: Armored skeleton

Posted: Fri Sep 16, 2016 11:52 am
by Alpha
Is This good?


Cost:5
Hp:30
Attack Power:12
Range:1
Armor:4
Pierce Armor:2
Speed:3
Sight:5

All skeleton techs will effect this unit.

Re: Armored skeleton

Posted: Fri Sep 16, 2016 11:57 am
by MightyGuy
i dont think sorry, lets ask alexander82 for that stats.

Re: Armored skeleton

Posted: Mon Sep 19, 2016 11:56 pm
by DoomCarrot
That looks ok, but I would say either make cost 6 or speed 2.

Re: Armored skeleton

Posted: Tue Sep 20, 2016 2:25 am
by Alpha
Speed 2 should be fine.

Re: Armored skeleton

Posted: Tue Sep 20, 2016 7:38 am
by MightyGuy
that looks ok!

Re: Armored skeleton

Posted: Tue Sep 20, 2016 8:05 am
by Alexander82
Generally skeletons aren't slow among the undeads. I think it might be more useful if you just raise the cost or reduce the armor

Re: Armored skeleton

Posted: Tue Sep 20, 2016 11:54 am
by Alpha
increase the costs then.

Re: Armored skeleton

Posted: Thu Jun 07, 2018 8:33 pm
by General Brave
Cost: 6
Hp: 32
Attack Power: 13
Range: 1
Armor: 3
Pierce Armor: 4
Speed:3
Sight:5
Lifelink.

Re: Armored skeleton

Posted: Thu Jul 26, 2018 10:08 pm
by Typhoon
I would see it as 3 cost heavier version of skeleton armored orc counterpart

Re: Armored skeleton

Posted: Fri Jul 27, 2018 12:10 am
by General Brave
Ok.

Re: Armored skeleton

Posted: Mon Oct 01, 2018 4:48 am
by Savra
So basically
Skeleton Vassal
ImageImage
Cost:4
Hp:23-27
Atk:12-14
Rng:1
Sight:4
Spd:3 water:1
Arm:2-3
P.arm:6-7
Res:0%
Standard bonus to buildings.

The reason for high pierce armour was because it is a skeleton and the undead are known to be less affected by arrows.

I included upgrades. Unless you want this unit to fall in line with the fire skull thrower? Somewhat like a special group of skeletons who have some abilities that set them apart from average skeletons this requiring separate upgrades.

Re: Armored skeleton

Posted: Tue Nov 06, 2018 2:55 pm
by Typhoon
3 turn skeleton able to survive more than than our regular 2 turn one would be great help

Re: Armored skeleton

Posted: Mon Nov 19, 2018 7:02 am
by Savra
Updated, this ready?

Re: Armored skeleton

Posted: Mon Nov 19, 2018 9:05 am
by Tankhead
Wait for a balancer to check this over
Also A 3 turn unit with that much Armor crazy for a 3 turn unit
@makazuwr32
@Lynx Shafir
Please check this over

Re: Armored skeleton

Posted: Mon Nov 19, 2018 9:29 am
by Lynx Shafir
I see some stat suggestions here.

Well even as a simple shielder (don't take example the ork one - is OP, and ruins maps :()
Has high armor if 3 cost.

Also may overlap with some phantom ideas.

Personality I prefer a separate unit (not 3 lvl)
May I saw a similar idea.
Let me check.

Also we should wait till sceleton rebalance, and strengthen techs are in.
(cos can become really op with those)!

If u prefer a Sceleton than remove one phantom to put more weight on basic units.

If keep them may make as a special "warrior" for 6 cost.
Still accessible from TC, graveyard.

Re: Armored skeleton

Posted: Mon Nov 19, 2018 3:02 pm
by Savra
It's a 4 cost unit and has high p.armour because it's a skeleton.
It would not remove a phantom because the phantom is stronger then this unit and the phantoms must be researched first. It was originally compared to the orc shielder which is no different then the Lizard men shielde r on rebalance, all 3 are tough defenders for your tc so that you can keep them longer.

btw, I didn't see Orc shielder really ruining maps much, I use them to guard my tc especially from elves so that stronger units can come and remove the threat, it's basically a good defender elves don't need one necessarily because their main strength is ranged and not melee.