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Upgrade Path

Posted: Thu Sep 15, 2016 2:44 pm
by Alpha
I had this idea where there is a upgrade path where you can choose, but will lock the other upgrade path.

Re: Upgrade Path

Posted: Thu Sep 15, 2016 2:45 pm
by Alpha
For example a Man at Arms or a another melee unit upgrade for the swordsmen, you choose the Man at arms, but however you can't choose the other upgrade.

Re: Upgrade Path

Posted: Thu Sep 15, 2016 3:04 pm
by Alexander82
I'm not much into that

I prefer having a wider range of units to choose

Re: Upgrade Path

Posted: Thu Sep 15, 2016 3:26 pm
by DoomCarrot
This idea is either impossible or infair. If we institute this now, that means veteran players still get all the units, and new players only get some.

Or we can make current players choose whih upgrades they want to keep, which would cause a riot from me, if no one else...

Re: Upgrade Path

Posted: Thu Sep 15, 2016 3:29 pm
by Alexander82
I assume it is game related (you have both upgrades but if you use one in a game you can't use the other), it is just that we have tons of units, i don't think it would make a great difference

Re: Upgrade Path

Posted: Thu Sep 15, 2016 5:03 pm
by Alpha
How about the first 2 upgrades be board swordsmen and man at arms, and then they split paths to 2 special units.

Re: Upgrade Path

Posted: Thu Sep 15, 2016 7:02 pm
by Alexander82
Still don't like it

Re: Upgrade Path

Posted: Sat Dec 24, 2016 2:25 am
by Detros
What about keeping this only at Blacksmith level. So you can, say, choose to research (once you unlock those techs in Upgrades) either "+2 armor" or "+2 pierce armor" for some group of units but doing so would lock the other path. I think few such ideas may offer for more possible strategic options while making sure you just can't, for balancing issues, research all of those buffs at once in one given battle.