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Beastmaster
Posted: Sat Sep 17, 2016 12:25 am
by MightyGuy
The beastmaster is a wilderness warrior who has
developed an uncanny rapport with animals.
Though truly fearsome in battle, the
beastmaster can be quite gentle when dealing
with creatures of the wild. A beastmaster
typically travels with one or more animal
companions such as hawks and bears who show
incredible loyalty to their humanoid friend.
Though a beastmaster prefers to spend his time
in the wild with his animal companions, he is
not averse to venturing into civilized lands when
the need arises. As long as animals may be
found where he travels, the beastmaster is at
home.
.
The Beastmaster has a special abilty: Summon Eagle and Bear.The Summon Unit (eagle or bear)increase hp,speed, and attack by +1 than normal eagle or bear
Re: Beastmaster
Posted: Sat Sep 17, 2016 12:29 am
by Alexander82
What about summoning spell plus a aura that power up animals only?
Re: Beastmaster
Posted: Sat Sep 17, 2016 12:38 am
by MightyGuy
every 2-3 turns spawn eagle or bear and increase hp , sppeed and attack if it is close to 1 to 5 ranges on beastmaster
Re: Beastmaster
Posted: Sat Sep 17, 2016 2:58 am
by Yugrath
Very good idea in my opinion. I thought about this also.
Re: Beastmaster
Posted: Sat Sep 17, 2016 12:05 pm
by MightyGuy
The Stats:
Cost:7
Hp:30
Attack Power:5
Speed:4
Sight:5
Range:1
Armor:0
Pierce Armor:0
Spell Resistance:20%
Ability: Summon Eagle or bear Every 2-3 turns
Aura +1 hp,speed,and attack..
Re: Beastmaster
Posted: Sat Sep 17, 2016 1:18 pm
by Alpha
Pretty balanced, I am looking forward to this.
Re: Beastmaster
Posted: Sat Sep 17, 2016 5:29 pm
by Alexander82
I like the image, you are getting better. Try just making sure that the width doesn't exceed the 32 pixel limit (this is mandatory)
Also one more suggestio: when you use the coolr for team you can make it lighter only. If you make it darker the color will result in not changing to team color and you will obtain just a dark fucsia
Re: Beastmaster
Posted: Sat Sep 17, 2016 9:23 pm
by MightyGuy
Thanks for all opinion and suggestion and thanks for teaching me how to colour but i trying more make it better thanks.
Re: Beastmaster
Posted: Sat Sep 17, 2016 9:45 pm
by MightyGuy
A bit of edited
Re: Beastmaster
Posted: Fri Aug 03, 2018 3:58 am
by General Brave
Another forgotten.
Re: Beastmaster
Posted: Sun Aug 05, 2018 5:08 pm
by Lynx Shafir
Whit this stats I say 5 cost is fine also a bit more hp.
And can convert wild animals - that would worth making (it is possible to code so?)
Re: Beastmaster
Posted: Sun Aug 05, 2018 5:12 pm
by General Brave
I assume so can be able I guess.
Re: Beastmaster
Posted: Sun Aug 05, 2018 5:28 pm
by Lynx Shafir
Good.
Also 5 attack is weak for such a big guy like he. 8-12?
Re: Beastmaster
Posted: Sun Aug 05, 2018 5:55 pm
by General Brave
He could be those big men who are soft, but has questionable clothes.
Re: Beastmaster
Posted: Sun Aug 05, 2018 6:08 pm
by Lynx Shafir
Re: Beastmaster
Posted: Sun Aug 05, 2018 6:11 pm
by General Brave
Alright how about 12 damage or 15.
Re: Beastmaster
Posted: Sun Aug 05, 2018 6:13 pm
by Tankhead
What big guy would be soft on a battlefield with death all over?

Re: Beastmaster
Posted: Sun Aug 05, 2018 6:15 pm
by General Brave
You'd be surprised.
Re: Beastmaster
Posted: Sun Aug 05, 2018 6:20 pm
by Tankhead
" Oh hello sir but can I kill you so I can get my task done faster please "
Sounds like a start to a physco path or maybe lost a few screws due to traumatic experiences
Re: Beastmaster
Posted: Sun Aug 05, 2018 6:21 pm
by Lynx Shafir
New stat suggestion
Cost:4-5
Buildings
Hp:38
Attack:12
Speed:3
Sight:5
Range:1
Armor:0
Pierce Armor:1
Spell Resistance:30%
Ability:
Summon Eagle or bear Every 2-3 turns
Aura +1 hp,speed,and attack to friendly animals and Beasts.
Convert wild animal - chance 70-100%
Re: Beastmaster
Posted: Sun Aug 05, 2018 6:25 pm
by General Brave
Perhaps great City.
Re: Beastmaster
Posted: Sun Aug 05, 2018 6:26 pm
by Tankhead
Well overall nice idea, ill remember this when Beastclan gets implemented in a few months ( assuming 4 to 5 months from now )
Re: Beastmaster
Posted: Sun Aug 05, 2018 6:30 pm
by General Brave
I am assuming this guy will have bonus to all of them.
Re: Beastmaster
Posted: Sun Aug 05, 2018 6:34 pm
by Lynx Shafir
Would be interesting if could convert, fear or immobilizate some beast (excluding dragons)
Warg, bear rider, griff , and such from current ones.
Perhaps the best if calms down such units (don't attack and lower speed
A man who whispers with bears.
What do you think?
Re: Beastmaster
Posted: Sun Aug 05, 2018 6:37 pm
by General Brave
I told you he was a soft.
Re: Beastmaster
Posted: Sun Aug 05, 2018 6:41 pm
by Lynx Shafir
Both wild and soft
Re: Beastmaster
Posted: Sun Aug 05, 2018 6:45 pm
by General Brave
So everyone agrees with the stats or want to change anything.
Re: Beastmaster
Posted: Sun Aug 05, 2018 6:50 pm
by Tankhead
Reduce spell resistance by 10%. Considering I dont think this unit has hardly any experience with magic
Re: Beastmaster
Posted: Sun Aug 05, 2018 6:52 pm
by General Brave
Okay and we might have to lower but cost to six.
Re: Beastmaster
Posted: Sun Aug 05, 2018 6:55 pm
by Tankhead
Ok
